Hi Mona, indeed this fixes scenario and map choosing window!
I can now use advanced cache preloading again
Search found 149 matches
- 19 Oct 2023, 19:32
- Forum: Help, Questions & Problems. Empire Earth II Support.
- Topic: [Bug] Custom maps not loading with cache preloading
- Replies: 8
- Views: 10481
- 16 Sep 2023, 18:29
- Forum: Help, Questions & Problems. Empire Earth II Support.
- Topic: Problems with loading scenarios and maps in map editor in version 159011
- Replies: 7
- Views: 1164
Re: Problems with loading scenarios and maps in map editor in version 159011
Hello Mona, sorry for long time to answer. No, unfortunately Prt Scn doesn't change anything.
Also, I tried ALT+ENTER and ALT+TAB multiple times, but it doesn't fix it for me either.
Only restart helps
Also, I tried ALT+ENTER and ALT+TAB multiple times, but it doesn't fix it for me either.
Only restart helps
- 27 Aug 2023, 15:22
- Forum: Help, Questions & Problems. Empire Earth II Support.
- Topic: Problems with loading scenarios and maps in map editor in version 159011
- Replies: 7
- Views: 1164
Re: Problems with loading scenarios and maps in map editor in version 159011
Understood, thanks!
- 24 Aug 2023, 22:03
- Forum: Help, Questions & Problems. Empire Earth II Support.
- Topic: Problems with loading scenarios and maps in map editor in version 159011
- Replies: 7
- Views: 1164
Problems with loading scenarios and maps in map editor in version 159011
Hello Mona, After last update (in version 159011) in map editor very often I see empty list when I try to open scenario or map: Bug.jpg It also happens in 'Mission properties' when I try opening .ies file More frequent when I minimize the game and go back in. Restart helps (sometimes). Also, Advance...
- 24 Aug 2023, 21:43
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: My scenarios for Empire Earth 2
- Replies: 73
- Views: 566532
Re: My scenarios for Empire Earth 2
Yes, I created a "- fix" copy of .scn, than changed victory condition and added fixed script
- 24 Aug 2023, 21:38
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: My scenarios for Empire Earth 2
- Replies: 73
- Views: 566532
Re: My scenarios for Empire Earth 2
Ugh, forgot about this. Now it works as intended, here's .scn file with new script: Bogdan - Korean War 1950 - fix.scn Also, to avoid this script error Error.png please keep existing .ddf file because "Objectives are now in a seperate .ddf file" So in order to work properly it should read ...
- 24 Aug 2023, 20:04
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: My scenarios for Empire Earth 2
- Replies: 73
- Views: 566532
Re: My scenarios for Empire Earth 2
Ok, so I tried to put .ies in current in-game scenario and it was imported successfully this time, strange. But the problem is that WinScenario(); doesn't work, after all the necessary Kings are killed nothing happens, and the game proposes to crush other players. Well, I remember now why we didn't ...
- 24 Aug 2023, 19:15
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: My scenarios for Empire Earth 2
- Replies: 73
- Views: 566532
Re: My scenarios for Empire Earth 2
Hello Mona! Please update script in my KoreanWar scenario: KoreanWar_script_fix.ies I discovered that with new paratroops plane fix it's actually possible to win quicker with South Korea players in game, never thought of it, lol :) So I took a recent version of script from this topic and added simpl...
- 20 Jul 2023, 23:48
- Forum: Help, Questions & Problems. Empire Earth II Support.
- Topic: 5120x2880 resolution in game
- Replies: 16
- Views: 1877
Re: 5120x2880 resolution in game
No, when I copy these Large/Medium lines it is not crashing, just no changes
- 20 Jul 2023, 20:03
- Forum: Help, Questions & Problems. Empire Earth II Support.
- Topic: 5120x2880 resolution in game
- Replies: 16
- Views: 1877
Re: 5120x2880 resolution in game
Copying and using Large,ASCII,ts256x128,ts512x512,None,ts256x128,ts1024x512 or Medium,Alnum,ts128x128,ts512x256,None,ts128x128,ts512x512 doesn't do anything at all, no changes in the game. And changing 'max' values in line 11 leads to immediate crash. Maybe what I try to achieve is just impossible? ...