Search found 112 matches
- 14 Dec 2022, 00:15
- Forum: Questions
- Topic: OnResource onOil?
- Replies: 2
- Views: 330
Re: OnResource onOil?
Yes, that's it. I was able to figure it out. For some reason mine only said "OnOil" for the Oilrigs. I must have messed with it at some point and forgot.
- 13 Dec 2022, 14:29
- Forum: Questions
- Topic: OnResource onOil?
- Replies: 2
- Views: 330
OnResource onOil?
So I have the developer version of in EE2aos, and I can't place oil or uranium mines on resources. Even though I'm modding the game, I didn't do anything to the oilrigs, uranium mines or resourceoil unittypes. I'm just curious if this is something related to the developer version of 1.5 or it's prob...
- 28 Nov 2022, 04:01
- Forum: Spotlight
- Topic: World Trade Center WIP
- Replies: 4
- Views: 1072
World Trade Center WIP
Almost done with the WTC complex
- 23 Nov 2022, 17:09
- Forum: Spotlight
- Topic: More City Building Progess
- Replies: 3
- Views: 1202
More City Building Progess
Made quite a bit of progress on the mod. Here are all the blocks I have built so far game3.jpg As you can see each building comes with a road that does effect unit speed. Here's some close up showing building detail and unit scale. game4.jpg I halved the scale of everything and tried to make sure un...
- 11 Nov 2022, 02:05
- Forum: Spotlight
- Topic: City Building Progress
- Replies: 4
- Views: 1004
Re: City Building Progress
The load time is the real problem. The tall buildings are around 700x1500. There is a noticeable lag when they are load at that size, so anything much bigger would be frustrating.
- 10 Nov 2022, 21:08
- Forum: Spotlight
- Topic: City Building Progress
- Replies: 4
- Views: 1004
Re: City Building Progress
I might make a version of it, but it'll have to be scaled down. Larger buildings require large textures in order to look good, so I'm trying to stay under a certain size.
- 10 Nov 2022, 19:04
- Forum: Spotlight
- Topic: City Building Progress
- Replies: 4
- Views: 1004
City Building Progress
Working on an improved city building mod, where cities are built block by block and act as the main economic producers for your faction, along with providing a variety of important bonuses. citybuilder2.jpg Making these building assets is time consuming, so just producing on nation set will take awh...
- 19 Oct 2022, 13:08
- Forum: Questions
- Topic: Texture Size and Using Objects
- Replies: 7
- Views: 661
Re: Texture Size and Using Objects
Ok Pretty useful information thanks. I'll try enabling ACP. I'd prefer not to change the way I am doing textures if possible.
- 18 Oct 2022, 21:34
- Forum: Questions
- Topic: Texture Size and Using Objects
- Replies: 7
- Views: 661
Re: Texture Size and Using Objects
These are the files in question help2.png help.png These are for two different building units in game, but you can see that some buildings exist in both texture files. My thought is that the textures on the right are effectively being loaded twice since they appear in both texture files. So perhaps ...
- 18 Oct 2022, 13:04
- Forum: Questions
- Topic: Texture Size and Using Objects
- Replies: 7
- Views: 661
Re: Texture Size and Using Objects
So If my mod is based on 1.5 developer version would it be worth it? Also, I will use the right subforum next time.