Search found 112 matches

by PaulStretch
14 Dec 2022, 00:15
Forum: Questions
Topic: OnResource onOil?
Replies: 2
Views: 330

Re: OnResource onOil?

Yes, that's it. I was able to figure it out. For some reason mine only said "OnOil" for the Oilrigs. I must have messed with it at some point and forgot.
by PaulStretch
13 Dec 2022, 14:29
Forum: Questions
Topic: OnResource onOil?
Replies: 2
Views: 330

OnResource onOil?

So I have the developer version of in EE2aos, and I can't place oil or uranium mines on resources. Even though I'm modding the game, I didn't do anything to the oilrigs, uranium mines or resourceoil unittypes. I'm just curious if this is something related to the developer version of 1.5 or it's prob...
by PaulStretch
28 Nov 2022, 04:01
Forum: Spotlight
Topic: World Trade Center WIP
Replies: 4
Views: 1072

World Trade Center WIP

Almost done with the WTC complex
WTC1.jpg
WTC1.jpg (559.59 KiB) Viewed 1064 times
WTC3.jpg
WTC3.jpg (802.75 KiB) Viewed 1064 times
WTC2.jpg
WTC2.jpg (884.15 KiB) Viewed 1072 times
WTC.jpg
WTC.jpg (469.63 KiB) Viewed 1072 times
by PaulStretch
23 Nov 2022, 17:09
Forum: Spotlight
Topic: More City Building Progess
Replies: 3
Views: 1202

More City Building Progess

Made quite a bit of progress on the mod. Here are all the blocks I have built so far game3.jpg As you can see each building comes with a road that does effect unit speed. Here's some close up showing building detail and unit scale. game4.jpg I halved the scale of everything and tried to make sure un...
by PaulStretch
11 Nov 2022, 02:05
Forum: Spotlight
Topic: City Building Progress
Replies: 4
Views: 1004

Re: City Building Progress

The load time is the real problem. The tall buildings are around 700x1500. There is a noticeable lag when they are load at that size, so anything much bigger would be frustrating.
by PaulStretch
10 Nov 2022, 21:08
Forum: Spotlight
Topic: City Building Progress
Replies: 4
Views: 1004

Re: City Building Progress

I might make a version of it, but it'll have to be scaled down. Larger buildings require large textures in order to look good, so I'm trying to stay under a certain size.
by PaulStretch
10 Nov 2022, 19:04
Forum: Spotlight
Topic: City Building Progress
Replies: 4
Views: 1004

City Building Progress

Working on an improved city building mod, where cities are built block by block and act as the main economic producers for your faction, along with providing a variety of important bonuses. citybuilder2.jpg Making these building assets is time consuming, so just producing on nation set will take awh...
by PaulStretch
19 Oct 2022, 13:08
Forum: Questions
Topic: Texture Size and Using Objects
Replies: 7
Views: 661

Re: Texture Size and Using Objects

Ok Pretty useful information thanks. I'll try enabling ACP. I'd prefer not to change the way I am doing textures if possible.
by PaulStretch
18 Oct 2022, 21:34
Forum: Questions
Topic: Texture Size and Using Objects
Replies: 7
Views: 661

Re: Texture Size and Using Objects

These are the files in question help2.png help.png These are for two different building units in game, but you can see that some buildings exist in both texture files. My thought is that the textures on the right are effectively being loaded twice since they appear in both texture files. So perhaps ...
by PaulStretch
18 Oct 2022, 13:04
Forum: Questions
Topic: Texture Size and Using Objects
Replies: 7
Views: 661

Re: Texture Size and Using Objects

So If my mod is based on 1.5 developer version would it be worth it? Also, I will use the right subforum next time.

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