Search found 149 matches

by Bogdan
10 Oct 2020, 12:07
Forum: Help, Questions & Problems. Empire Earth II Support.
Topic: Bug - units are stuck on bridges
Replies: 7
Views: 2208

Re: Bug - units are stuck on bridges

Never seen wrong animation of other units (at least, in original EE2). M18 is totally unique here
by Bogdan
10 Oct 2020, 11:49
Forum: Help, Questions & Problems. Empire Earth II Support.
Topic: Bug - units are stuck on bridges
Replies: 7
Views: 2208

Re: Bug - units are stuck on bridges

May be that's the game's fault, I'm not arguing. You're right it should had got some bug fixes. My favorite bug is M18 Hellcat rotating its turret like crazy while shooting) Actually, that's the reason I never produce them, 'cause it hurt my eyes a little bit)) Regarding these lagging bridges — than...
by Bogdan
09 Oct 2020, 16:57
Forum: Help, Questions & Problems. Empire Earth II Support.
Topic: Bug - units are stuck on bridges
Replies: 7
Views: 2208

Bug - units are stuck on bridges

Hello) Recently I've encountered a strange bug which I haven't seen before: units are stuck in the middle of a bridge and don't go forward or backward. This issue occurs spontaneously in original EE2 scenarios after 20-30 minutes of playing (epochs and units can also be different). And that's strang...
by Bogdan
24 Apr 2020, 11:52
Forum: Help, Questions & Problems. Empire Earth II Support.
Topic: Can't change game pace in custom scenarios
Replies: 8
Views: 3892

Re: Can't change game pace in custom scenarios

Ok, but I'm not playing AOS. I'm playing original EE2. I agree it's a complicated issue that is not interesting for most people, though.
by Bogdan
24 Apr 2020, 09:54
Forum: Help, Questions & Problems. Empire Earth II Support.
Topic: Can't change game pace in custom scenarios
Replies: 8
Views: 3892

Re: Can't change game pace in custom scenarios

Oh, I was talking about game speed. Just messed up these definitions

Added after 7 minutes 3 seconds:
It’s strange that it can be changed everywhere, but not while playing custom scenarios
by Bogdan
23 Apr 2020, 22:20
Forum: Help, Questions & Problems. Empire Earth II Support.
Topic: Can't change game pace in custom scenarios
Replies: 8
Views: 3892

Can't change game pace in custom scenarios

Hello again! I don't know exactly if it's the original game's problem or not, but I'm very annoyed with the fact that skirmish games or build in scenarios can be speeded up and the custom scenarios don't :roll: When I'm playing custom scenario (not test mission) and pressing the keys which are linke...
by Bogdan
14 Apr 2020, 20:59
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: Exclusive Content Downloader for Unofficial Patch 1.6
Replies: 4
Views: 8497

Re: Exclusive Content Downloader for Unofficial Patch 1.5

Thank you, Mona! However, there's a problem if you choose "NO" in overwriting file dialogue: the message says "successfully downloaded", which is not the case.
by Bogdan
30 Mar 2020, 20:45
Forum: Help, Questions & Problems. Empire Earth II Support.
Topic: Water in high quality with fix in DirectX 9
Replies: 1
Views: 941

Water in high quality with fix in DirectX 9

Hello! I don't remember if I've asked this question before, but there's a problem after enabling fix for graphics bugs in DirectX 9 (for intel graphic cards). In that case you can't enable 'High' for graphics of water (in EE2). In the UP1.5 Configuration Utility there's a hover tooltip for this opti...
by Bogdan
30 Mar 2020, 18:04
Forum: Questions
Topic: How to make custom .aip files work
Replies: 13
Views: 4960

Re: How to make custom .aip files work

Unfortunately, I have the same issue again. In addition, AI armies are stuck from time to time, despite all the efforts
by Bogdan
29 Mar 2020, 11:09
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: My scenarios for Empire Earth 2
Replies: 73
Views: 565915

Re: My scenarios for Empire Earth 2

Of course, I will be happy to see them as a part of mode! Regarding the .aip file, I’ve failed to integrate it to the scenario itself (because of unstable AI_ChangePersonality command). Gameplay is only correct, when I have it in /aips folder as the Skirmish_Default.aip; otherwise AI won’t attack/ki...

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