Search found 243 matches
- 18 Dec 2022, 19:02
- Forum: Spotlight
- Topic: Loews Spotlight
- Replies: 3
- Views: 892
Loews Spotlight
In this thread I present my latest work for patch 1.5. Among other things maps, assets and scenarios and campaigns. 2 minutes 58 seconds Project: Ambient Pack Final Update While I was working on the latest campaign, I thought of a few more things where the ambient pack could be readjusted. I have th...
- 09 Dec 2022, 05:12
- Forum: Questions
- Topic: Setting Map Editor Objectives
- Replies: 23
- Views: 2865
Re: Setting Map Editor Objectives
I think I know scripting quite well. I'll send you a few examples at the weekend and explain to you exactly how it works.
- 06 Dec 2022, 20:23
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Some Skirmish Maps
- Replies: 4
- Views: 2263
Re: Some Skirmish Maps
Thank you very much for the maps. This has turned out to be very good work.
- 28 Nov 2022, 21:09
- Forum: Spotlight
- Topic: World Trade Center WIP
- Replies: 4
- Views: 1072
Re: World Trade Center WIP
Empire Earth 2 reminds me more and more of a city-building game in your version. You have achieved some impressive things.
- 15 Nov 2022, 23:03
- Forum: Questions
- Topic: Setting Map Editor Objectives
- Replies: 23
- Views: 2865
Re: Setting Map Editor Objectives
Territories can be named in the editor. Simply double-click on an empty space that contains a territory. I forgot to mention this in my tutorial. The rest is done by the script, which I have already listed in detail in the scripting list. So name the territory in the corresponding command. See: http...
- 14 Oct 2022, 14:50
- Forum: Questions
- Topic: Adding New Wonders
- Replies: 4
- Views: 440
Re: Adding New Wonders
Tipp: Under Empire Earth II Gold Edition\zips\hdrs.zip\DbHdrs\ you can found all enums or attributs, with that a unit in EE2 can deffinatet. ------------------ DbUnitDefEnums.h ------------------------------------- kUnitTypeAttr_BlockPathing, // unit CAN block pathing (not necessarily always blockin...
- 14 Oct 2022, 14:41
- Forum: General Talking
- Topic: Patch idea to balance Spahi/Hwarang etc. in epoch 1
- Replies: 8
- Views: 5451
Re: Patch idea to balance Spahi/Hwarang etc. in epoch 1
Since Windows 7's time is already numbered, I would keep this option. Windows XP and Vista are already as old as Asbach.
- 07 Oct 2022, 20:23
- Forum: Questions
- Topic: Map Editor Seasons
- Replies: 6
- Views: 674
Re: Map Editor Seasons
I'll just copy Mad Doc's description. I will write about it in more detail in my tutorial at some point. ------------- Immediately below is a model for an .ies script which you will write and attach to a map to make a scenario. To make an .ies file simply rename any text file extension (.txt) to .ie...
- 02 Oct 2022, 13:56
- Forum: Tutorials
- Topic: How to create Scenarios for EE2 & EE2X - Handbook from Loew
- Replies: 1
- Views: 2860
Re: How to create Scenarios for EE2 & EE2X - Handbook from Loew
Diplomacy
The diplomatic starting position of the players among each other can be set under → Edit → Diplomacy...
Later, you can change this again in the script.
The diplomatic starting position of the players among each other can be set under → Edit → Diplomacy...
Later, you can change this again in the script.
- 01 Oct 2022, 22:39
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: My scenarios for Empire Earth 2
- Replies: 73
- Views: 567310
Re: My scenarios for Empire Earth 2
Here are the current files.