Search found 120 matches

by TheGrouchDE
06 Jan 2014, 01:43
Forum: EE2 files, modding, maps, testing, etc.
Topic: Civilizations
Replies: 18
Views: 4183

Re: Civilizations

<r>hmmm. european nations? why dont you replace just any civlisation like the greece(theyre poor in real so we wont need them in ee2 muahahaha) no rly. It would be a bit work but if even the modders from can't add/delete civs and mona can't and i can't <E>:-D</E> then nobody can it.. but keep lookin...
by TheGrouchDE
05 Jan 2014, 13:06
Forum: EE2 files, modding, maps, testing, etc.
Topic: Civilizations
Replies: 18
Views: 4183

Re: Civilizations

<r>I'm sorry but i didnt something of this nature.. Uhm. I guess you can't just delete it. Some things are maybe in the engine(im no pro in game building) im only guessing. It could although be right, because then we'd be able to add civilisations and this seems impossible. Even the guys from ee hea...
by TheGrouchDE
02 Jan 2014, 01:24
Forum: EE2 files, modding, maps, testing, etc.
Topic: Sizing question
Replies: 12
Views: 2850

Re: Sizing question

I can help you out with resizing units. First you need Nifskope. then open the file and look for...another word for size(cant remember it) i hope i could help you. Oh and you should always have a backup or you can't play it online or ruins your ee2. --------------------------------------------------...
by TheGrouchDE
20 Dec 2013, 20:02
Forum: EE2 files, modding, maps, testing, etc.
Topic: Modding question about AI (aip's files)
Replies: 4
Views: 1556

Re: Modding question about AI (aip's files)

<r>Hey! Nice that someone still cares for scripting and ee2 <E>:-D</E>. Indeed i worked much with aip files. I'm also not sure how it effects. But i know the name is the unitname as you write it in scripts like "Lightinfantry1". The priority means HOW IMPORTANT this unit is, when Heavy Artillery has...
by TheGrouchDE
10 Sep 2013, 10:38
Forum: EE2 files, modding, maps, testing, etc.
Topic: Hello! / Help modding the resoultions
Replies: 5
Views: 1574

Re: Hello! / Help modding the resoultions

1600x1200 it is. I wasnt just sure if its this or 1600x1200.... How he did it and why we cant have it. I guess it would work for me
by TheGrouchDE
08 Sep 2013, 12:54
Forum: EE2 files, modding, maps, testing, etc.
Topic: Hello! / Help modding the resoultions
Replies: 5
Views: 1574

Re: Hello! / Help modding the resoultions

BTW Mona. In..... EE4 i seen another resolution for me. Like 1600x1050 i guess
by TheGrouchDE
08 Sep 2013, 12:31
Forum: EE2 files, modding, maps, testing, etc.
Topic: EE2, EE2X - Empire Earth II - Unofficial Patch 1.4 (2013)
Replies: 101
Views: 53367

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.4 (2013)

@townsenddigital Thanks for the maps. I will try them right now. Btw im Dom ^^ if you maybe dont know. Uhhm. Its cool that i can work with mona on "something". OFC i would like to test a mod. Im always free for those things. Its easy funny shit to do it ^^ ----------------- Sry forgot last...

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