Search found 183 matches

by Gonzalo
28 Oct 2019, 06:34
Forum: EE2 files, modding, maps, testing, etc.
Topic: Just another stupid modding question
Replies: 16
Views: 1218

Re: Just another stupid modding question

That's it!!! I have reviewed completely the Scripting Bible but I haven't found anything simiar...there must be a way to do, but I don't know how...:(
by Gonzalo
27 Oct 2019, 23:34
Forum: EE2 files, modding, maps, testing, etc.
Topic: Just another stupid modding question
Replies: 16
Views: 1218

Just another stupid modding question

I wondered if it were possible to add new custom civilizations via scripting...just a thought, but I will research!! 38 minutes 45 seconds For example, a new campaign with scen editor custoim civ name and scripting so the cities for "Assyrian" were called "Assur", "Kallah", "Niniveh" and same with t...
by Gonzalo
19 Oct 2019, 22:51
Forum: EE2 files, modding, maps, testing, etc.
Topic: Different music for every civilization
Replies: 0
Views: 2325

Different music for every civilization

Hi, I have replaced babylonian by hindi civilization and just wanted to add a "ethnic" touch to my scenarios by adding indian traditional music. But when I add different music mp3 files for egyptian, turkish and babylonian, th€ gam€ crash€s, also if I s€t r€gion = Egyptian instead of r€gion = Middle...
by Gonzalo
15 Oct 2019, 18:51
Forum: EE2 files, modding, maps, testing, etc.
Topic: Are weather and seasons impossiblke on the map editor?
Replies: 8
Views: 556

Re: Are weather and seasons impossiblke on the map editor?

Yeah I know. :( Any interesting ebook about assembly code on the web??
by Gonzalo
15 Oct 2019, 16:17
Forum: EE2 files, modding, maps, testing, etc.
Topic: Are weather and seasons impossiblke on the map editor?
Replies: 8
Views: 556

Re: Are weather and seasons impossiblke on the map editor?

The widgets I have taken from db_widgets_fe.csv (skirmish) and pasted into dbwidget_scenedit5.csv... P. D. I have tried the "settings edition" solution, the first time there appeared winter season on loading scenario editor, when testing that time game crashed, the rest of the attempts I have made h...
by Gonzalo
15 Oct 2019, 12:50
Forum: EE2 files, modding, maps, testing, etc.
Topic: Are weather and seasons impossiblke on the map editor?
Replies: 8
Views: 556

Re: Are weather and seasons impossiblke on the map editor?

To first question: no, seasons don't change on test mission, that's just what I mean to achieve...
To the second: I have interchanged terrain settings for almost all climates between "afternoon" and "evening" that's why it appears that afternoon is sunrise.
by Gonzalo
14 Oct 2019, 22:24
Forum: EE2 files, modding, maps, testing, etc.
Topic: Are weather and seasons impossiblke on the map editor?
Replies: 8
Views: 556

Are weather and seasons impossiblke on the map editor?

Hi, I have played around with seasons and have added seasons and weather (buttons) to scenario editor: EE2_ScreenShot124.jpg But the problem (and therefore my question) is...is possible to make that these widgets work on scenario editor games without modifying the executable?? Any hint would be appr...
by Gonzalo
14 Oct 2019, 11:50
Forum: EE2 files, modding, maps, testing, etc.
Topic: Weird tree
Replies: 8
Views: 738

Re: Weird tree

I fully agree with great majesty, the best invaluable Mona Lisa!! :D The EE4 Mod in all honors, but nobody can use it, what you make only for yourself!!! THAT WAS MY IDEA: :D YOU HAVE ALREADY ACHIEVED the trees. You can with pleasure my invaluable pack enhancement, because than the whole world ee2 ...
by Gonzalo
12 Oct 2019, 13:55
Forum: EE2 files, modding, maps, testing, etc.
Topic: Weird tree
Replies: 8
Views: 738

Re: Weird tree

Dr. Mona Lisa, the game crashes and I want different trees than Loew's unvaluable pack, specially trees that change with seasons and move with the wind and use alpha channel, what I HAVE ALREADY ACHIEVED. Sorry, but I am a graphic designer, not a copist...

Go to advanced search