Search found 21 matches

by EmpireEarthManiac
24 May 2018, 14:49
Forum: EE2 files, modding, maps, testing, etc.
Topic: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?
Replies: 20
Views: 1293

Re: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?

Leader wrote:
24 May 2018, 09:14
That's why something is wrong with this action and you should try to find out what.
On a side question if I have a group of units from 2 players how would I do SelectGroupForPlayer?
by EmpireEarthManiac
24 May 2018, 00:08
Forum: EE2 files, modding, maps, testing, etc.
Topic: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?
Replies: 20
Views: 1293

Re: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?

Leader wrote:
23 May 2018, 21:57
EmpireEarthManiac wrote:
23 May 2018, 21:48
Groups for player?
"groupVCCampBuildings"
From what I understand you need to have LOS to units from this group to execute ACTION.
Yes, but when my troops come into line of sight with that group the objective isn't set to completed or anything else in the action section
by EmpireEarthManiac
23 May 2018, 21:48
Forum: EE2 files, modding, maps, testing, etc.
Topic: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?
Replies: 20
Views: 1293

Re: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?

If you change: ACTION actionVCCamp SCRIPT WORLD DoDelay(fDelay); STEP SetObjectiveCompleted("Obj_tetoffensive_1"); STEP to: ACTION actionVCCamp SCRIPT WORLD PrintMessage("Movement Test Should Move Now!!!"); PrintMessage("Movement Test Should Move Now!!!"); PrintMessage("Movement Test Should Move No...
by EmpireEarthManiac
23 May 2018, 20:40
Forum: EE2 files, modding, maps, testing, etc.
Topic: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?
Replies: 20
Views: 1293

Re: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?

It means that your ONESHOT rule is not being executed at all, so everything you put in RULE/ACTION doesn't work (including those text messages, UnlockObjectives and Movement functions). Please paste your RULE and ACTION where Unlock/Move functions are called. Here is an example of one of my RULE an...
by EmpireEarthManiac
23 May 2018, 13:59
Forum: EE2 files, modding, maps, testing, etc.
Topic: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?
Replies: 20
Views: 1293

Re: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?

<r><QUOTE author="Leader" post_id="23892" time="1527075869" user_id="2"><s>[quote=Leader post_id=23892 time=1527075869 user_id=2]</s> Did you check if this ONESHOT rule is actually executed?<br/> You can do this by adding: <CODE><s>[code]</s>PrintMessage("Movement Test Should Move Now!!!"); PrintMes...
by EmpireEarthManiac
23 May 2018, 13:39
Forum: EE2 files, modding, maps, testing, etc.
Topic: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?
Replies: 20
Views: 1293

Re: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?

8 minutes 2 seconds @Leader I am also having trouble following the examples so could you make a quick example using my script for what you mean by function calls in the INITIALIZATION section? Just change for example: LockDiplomaticState(5, 6); fDelay = 1; END_INITIALIZATION to: LockDiplomaticState...
by EmpireEarthManiac
23 May 2018, 00:35
Forum: EE2 files, modding, maps, testing, etc.
Topic: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?
Replies: 20
Views: 1293

Re: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?

<r><QUOTE author="Leader" post_id="23888" time="1526958479" user_id="2"><s>[quote=Leader post_id=23888 time=1526958479 user_id=2]</s> <QUOTE><s>[quote]</s>Also, how do I unlock objectives in the initialization section?<e>[/quote]</e></QUOTE> By putting function calls in INITIALIZATION section, inste...
by EmpireEarthManiac
22 May 2018, 03:00
Forum: EE2 files, modding, maps, testing, etc.
Topic: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?
Replies: 20
Views: 1293

Re: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?

<r><QUOTE author="Leader" post_id="23885" time="1526831626" user_id="2"><s>[quote=Leader post_id=23885 time=1526831626 user_id=2]</s> I would use SelectGroupForPlayer and MoveSelectionToArea instead, example from my script: <CODE><s>[code]</s>SelectGroupForPlayer("AllEnemyPlanes", 10); MoveSelection...
by EmpireEarthManiac
20 May 2018, 17:29
Forum: EE2 files, modding, maps, testing, etc.
Topic: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?
Replies: 20
Views: 1293

Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?

Does anyone know why groups won't move to where I want them to and why it won't set objectives to completed or unlocked? //////////////////////////////////////////////////////////// // Tet Offensive.ies // // Author: EmpireEarthManiac //////////////////////////////////////////////////////////// ////...
by EmpireEarthManiac
20 May 2018, 15:36
Forum: EE2 files, modding, maps, testing, etc.
Topic: How can I script AI Units to Move when told to and not move unless told to?
Replies: 3
Views: 382

Re: How can I script AI Units to Move when told to and not move unless told to?

I think, he mean the ies scripting. With the Aip files would be that difficult. ;) How can I script to make AI units go to a certain location when I want them too, Actions on Selections // void MoveSelection(float fX, float fY) // Give a move goal to the units in the current selection. After // giv...

Go to advanced search