Search found 20 matches

by EmpireEarthManiac
07 Apr 2019, 19:14
Forum: EE2 files, modding, maps, testing, etc.
Topic: Australian Campaign
Replies: 2
Views: 266

Re: Australian Campaign

Does anyone know how to make units go into a cargo ship in the editor and how to spawn units, so I can make a Japanese invasion of New Guinea? I want the boats to spawn with u it’s in them and then go to shore and drop the units off and then possibly go back out to sea and get deleted like they left...
by EmpireEarthManiac
30 Jan 2019, 04:58
Forum: EE2 files, modding, maps, testing, etc.
Topic: Australian Campaign
Replies: 2
Views: 266

Australian Campaign

Does anyone want to help me make an Australian campaign? I could use a good map maker and someone to help make some of the scenarios. I had in mind something along the lines of Aborigines vs British, Australian War for Independence (Eureka Rebellion), and WW2 vs Japan. I was thinking 2 missions for ...
by EmpireEarthManiac
29 Jan 2019, 14:17
Forum: EE2 files, modding, maps, testing, etc.
Topic: EE2 AoS Civ Editor Australia
Replies: 8
Views: 311

Custom Civ Australia

Here is the custom civilization Australia. You can modify it to make it more like what you think Australia should be like.
by EmpireEarthManiac
29 Jan 2019, 01:59
Forum: EE2 files, modding, maps, testing, etc.
Topic: EE2 AoS Civ Editor Australia
Replies: 8
Views: 311

Re: EE2 AoS Civ Editor Australia

But I guess there would be restrictions such as you can’t use that civilization in multiplayer cause other people might not have that unique unit added to their game. Exactly, that's the main issue. It can be however fixed with a Minor Update of UP1.5, where I can attach modified files. However, it...
by EmpireEarthManiac
29 Jan 2019, 01:50
Forum: EE2 files, modding, maps, testing, etc.
Topic: EE2 AoS Civ Editor Australia
Replies: 8
Views: 311

Re: EE2 AoS Civ Editor Australia

<r><QUOTE author="Dr.MonaLisa" post_id="24442" time="1548722794" user_id="2"><s>[quote=Dr.MonaLisa post_id=24442 time=1548722794 user_id=2]</s> <QUOTE author="EmpireEarthManiac" post_id="24441" time="1548722639" user_id="1649"><s>[quote=EmpireEarthManiac post_id=24441 time=1548722639 user_id=1649]</...
by EmpireEarthManiac
29 Jan 2019, 01:43
Forum: EE2 files, modding, maps, testing, etc.
Topic: EE2 AoS Civ Editor Australia
Replies: 8
Views: 311

Re: EE2 AoS Civ Editor Australia

Dr.MonaLisa wrote:
29 Jan 2019, 01:10
Thanks for sharing.

You might want to share your Custom Civ file when it's finished.
Those files are stored in the: "Documents\Empire Earth II The Art of Supremacy\CustomCivs" directory.
Do you know if there is a way to add new unique units? And to make the custom civs playable by AI?
by EmpireEarthManiac
29 Jan 2019, 00:08
Forum: EE2 files, modding, maps, testing, etc.
Topic: EE2 AoS Civ Editor Australia
Replies: 8
Views: 311

EE2 AoS Civ Editor Australia

Hello everybody, I have made Australia in AoS Civ Editor and was looking for some input on it. It is a western civilization Civ Attributes: Coastal and Air defenses inflict 25% more damage Fortresses and Outposts cost 25% less I chose these two attributes because of the forts that the British built ...
by EmpireEarthManiac
29 May 2018, 19:18
Forum: EE2 files, modding, maps, testing, etc.
Topic: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?
Replies: 20
Views: 1207

Re: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?

On a side question if I have a group of units from 2 players how would I do SelectGroupForPlayer? Use the "SelectGroup()" function instead then. Please note that the information provided in this topic earlier were a work-around to help you resolve this issue, but most likely those functions work fi...
by EmpireEarthManiac
26 May 2018, 05:17
Forum: EE2 files, modding, maps, testing, etc.
Topic: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?
Replies: 20
Views: 1207

Re: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?

On a side question if I have a group of units from 2 players how would I do SelectGroupForPlayer? Use the "SelectGroup()" function instead then. Please note that the information provided in this topic earlier were a work-around to help you resolve this issue, but most likely those functions work fi...
by EmpireEarthManiac
24 May 2018, 14:49
Forum: EE2 files, modding, maps, testing, etc.
Topic: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?
Replies: 20
Views: 1207

Re: Why won't groups move when I want them to and why won't it set objectives to completed and unlocked?

Leader wrote:
24 May 2018, 09:14
That's why something is wrong with this action and you should try to find out what.
On a side question if I have a group of units from 2 players how would I do SelectGroupForPlayer?

Go to advanced search