Search found 51 matches

by Bogdan
12 Jul 2018, 16:54
Forum: EE2 files, modding, maps, testing, etc.
Topic: Making a scenario using "Regicide" type of victory
Replies: 71
Views: 1095

Re: Making a scenario using "Regicide" type of victory

Thank you Mona, your help is invaluable :) I tried to make a script for this scenario, but failed. Here it is: https://drive.google.com/open?id=18I_3P7sTBIDG2FwzUkjsVK5K8S8uK7gj If you'll check it out, I will very appreciate it) This is my first script, though, so take it easy. May be you'll see som...
by Bogdan
09 Jul 2018, 10:07
Forum: EE2 files, modding, maps, testing, etc.
Topic: Making a scenario using "Regicide" type of victory
Replies: 71
Views: 1095

Re: Making a scenario using "Regicide" type of victory

Yes, but I don’t quite understand how to give King units to players in the fixed location. Do I need to include unit’s appropriate coordinates or how?
by Bogdan
08 Jul 2018, 21:22
Forum: EE2 files, modding, maps, testing, etc.
Topic: Making a scenario using "Regicide" type of victory
Replies: 71
Views: 1095

Re: Making a scenario using "Regicide" type of victory

Indeed, there's no King in object list.
Still, are there any ways to place Kings in the desired location of map? :)
by Bogdan
08 Jul 2018, 14:26
Forum: EE2 files, modding, maps, testing, etc.
Topic: Making a scenario using "Regicide" type of victory
Replies: 71
Views: 1095

Re: Making a scenario using "Regicide" type of victory

Thanks, I've coped with it) If only making a scenario with Kings was that easy
by Bogdan
08 Jul 2018, 13:51
Forum: EE2 files, modding, maps, testing, etc.
Topic: Making a scenario using "Regicide" type of victory
Replies: 71
Views: 1095

Re: Making a scenario using "Regicide" type of victory

Thank you, working now. But is there any way to have Kings without building City Centres (may be using scripts, or something)? I'm absolutely sure 'King' was on the object placement list in the original game. P.S. After settings restore I've lost all my campaigns progress and restoring back to the n...
by Bogdan
07 Jul 2018, 13:56
Forum: EE2 files, modding, maps, testing, etc.
Topic: Making a scenario using "Regicide" type of victory
Replies: 71
Views: 1095

Making a scenario using "Regicide" type of victory

Hi everyone! I'm making a scenario that uses type of victory which requires special units - Kings (or Leaders). I've forgotten the name of this unit, but I remember they were in the original game. I also remember that this unit should appear in the list of objects after the scenario mode is changing...
by Bogdan
05 Jul 2018, 14:45
Forum: EE2 files, modding, maps, testing, etc.
Topic: Can some one make an map of The Netherlands in ee2 aos?
Replies: 6
Views: 259

Re: Can some one make an map of The Netherlands in ee2 aos?

https://www.ngdc.noaa.gov/mgg/topo/gltiles.html

From here we can still download some data. It's strange, though, because I saw this link didn't work earlier.
by Bogdan
03 Jul 2018, 18:43
Forum: EE2 files, modding, maps, testing, etc.
Topic: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)
Replies: 285
Views: 56966

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

Added an information about the "Crowns System and Leaders" option status in a new system message on game start. It should help prevent "I didn't know!!!" excuses on Multiplayer It's certainly welcome feature, but can you make a command to turn off this notification? It's not the case for me to see ...