Search found 67 matches

by Bogdan
23 Feb 2019, 20:11
Forum: EE2 files, modding, maps, testing, etc.
Topic: Making a scenario using "Regicide" type of victory
Replies: 90
Views: 3118

Re: Making a scenario using "Regicide" type of victory

Hi! :) I'm making a new scenario now, so I took some ideas from previous one. Can you please help me? I've used this functions for deleting player's units and buildings: AddUnitsByAttributeToGroup("KillUnitsOfPlayer1", "MobileUnits", iPLAYER1, kPlayerMode_Self, NULL); AddUnitsByTypeToGroup("KillUnit...
by Bogdan
10 Feb 2019, 12:12
Forum: EE2 files, modding, maps, testing, etc.
Topic: Making a scenario using "Regicide" type of victory
Replies: 90
Views: 3118

Re: Making a scenario using "Regicide" type of victory

Thank you Mona, everything is working now)
Except LoseScenario() function. It doesn't work at all, so don't use it.
by Bogdan
09 Feb 2019, 14:09
Forum: EE2 files, modding, maps, testing, etc.
Topic: Making a scenario using "Regicide" type of victory
Replies: 90
Views: 3118

Re: Making a scenario using "Regicide" type of victory

And so "KingDeadAction" function can be used with it?
by Bogdan
09 Feb 2019, 13:58
Forum: EE2 files, modding, maps, testing, etc.
Topic: Making a scenario using "Regicide" type of victory
Replies: 90
Views: 3118

Re: Making a scenario using "Regicide" type of victory

Any unit can be a King in your scenario, even a priest or a citizen. Hello again) I remember you said any unit can be used as a King. But what about buildings? Can I use, say, a wall as an object that will force scenario to be lost if the wall ruined? Of course, it won't be a "Regicide", but is it ...
by Bogdan
30 Aug 2018, 15:18
Forum: EE2 files, modding, maps, testing, etc.
Topic: Problem with "King of the Hill" type of victory
Replies: 3
Views: 222

Problem with "King of the Hill" type of victory

Hello again) There's a strange map editor behavior, when I try to add a "hill" for the "King of the Hill" type of victory (see video). The "hill" just disappears despite the fact that I've previously set appropriate settings in victory conditions :?
by Bogdan
16 Jul 2018, 17:27
Forum: EE2 files, modding, maps, testing, etc.
Topic: Making a scenario using "Regicide" type of victory
Replies: 90
Views: 3118

Re: Making a scenario using "Regicide" type of victory



Added after 48 minutes 59 seconds:
So it was tough, but we did it! Hope someone will enjoy
by Bogdan
16 Jul 2018, 16:16
Forum: EE2 files, modding, maps, testing, etc.
Topic: Making a scenario using "Regicide" type of victory
Replies: 90
Views: 3118

Re: Making a scenario using "Regicide" type of victory

It looks like historicalInfo is limited to only 321 characters :( Do you know the max size of it in symbols?

Added after 1 hour 39 minutes 33 seconds:
Also, I see other scenarios have description more than 321 characters. How it could be?

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