Search found 22 matches

by calsch03
14 Jan 2018, 13:31
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 - Chinese America Campaign
Replies: 14
Views: 2251

Re: Empire Earth 2 - Chinese America Campaign

Waw a custom campaign, i didn't know that was possible in this game, nice work.
by calsch03
26 Nov 2017, 13:43
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 10620

Re: Empire Earth 2 Map making - MP - .ies Scripting

Hi, I have implemented all the clocks and the scenario looks a lot better now. These are the new text entries: tx_futuretext97,"""Time until the first wave""" tx_futuretext98,"""Wave %WAVECOUNTER% of %MAXWAVE%: Next wave in""" tx_futuretext99,"""Final Wave: Survive for""" Thanks for your help. calsc...
by calsch03
25 Nov 2017, 20:49
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 10620

Re: Empire Earth 2 Map making - MP - .ies Scripting

<r><DOUBLE><s>[double]</s>1 hour 13 minutes 13 seconds<e>[/double]</e></DOUBLE>I have it working thanks to your script. <ATTACHMENT filename="Timer.PNG" index="0"><s>[attachment=0]</s>Timer.PNG<e>[/attachment]</e></ATTACHMENT> I use "IsMissionTimerExpired(int)" to do an action ones the timer runs ou...
by calsch03
25 Nov 2017, 19:33
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 10620

Re: Empire Earth 2 Map making - MP - .ies Scripting

Ok Nice, I will try and see of I can get it to work in my script.
by calsch03
25 Nov 2017, 17:59
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 10620

Re: Empire Earth 2 Map making - MP - .ies Scripting

Maybe I will make a clock script in the future, it can't be that hard.
by calsch03
25 Nov 2017, 12:08
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 10620

Re: Empire Earth 2 Map making - MP - .ies Scripting

Hi, I only needed text entries to show the status of the wave progression. Everything else is currently handled with strings created in the script. Yes there is a mission in empire earth 2 that uses a count down clock(like in mission: America 6 "The Cold War - Doomsday Countdown"), but then you prob...
by calsch03
25 Nov 2017, 10:58
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 10620

Re: Empire Earth 2 Map making - MP - .ies Scripting

Hi Dr.MonaLisa, I need two text database entries for my senario. tx_futuretext98,"""Wave %WAVECOUNTER% of %MAXWAVE%""" tx_futuretext99,"""Final Wave: Survive for %SECONDS% seconds""" You now can probably guess the type of mission im creating right now. Please let me know if your going to change the ...
by calsch03
23 Nov 2017, 19:13
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 10620

Re: Empire Earth 2 Map making - MP - .ies Scripting

Hello Dr.MonaLisa,

Thank you for your help, this is really helpful.
I will send the text entries once i've finalised them.
by calsch03
23 Nov 2017, 14:27
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 10620

Re: Empire Earth 2 Map making - MP - .ies Scripting

Hi, I have been trying to figure out how scripting works in this game, but there is one thing i can't figure out on my own. I want to make a mission status bar like this one: https://prnt.sc/he87cr. The problem is that the file: "EE2 SCRIPTING.doc" only describes how to make a status screen with tex...

Go to advanced search