Search found 23 matches

by calsch03
21 Jan 2018, 14:11
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 11281

Re: Empire Earth 2 Map making - MP - .ies Scripting

Hi, I've been hard at work at my mission, but I found a bug. If you play my mission in multiplayer and the host gets a crown, the game goes out of sync and if the client gets a crown his game crashes and the host gets an out of sync error. If you play in single player however there is no crown award...
by calsch03
14 Jan 2018, 13:31
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 - Chinese America Campaign
Replies: 14
Views: 2365

Re: Empire Earth 2 - Chinese America Campaign

Waw a custom campaign, i didn't know that was possible in this game, nice work.
by calsch03
26 Nov 2017, 13:43
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 11281

Re: Empire Earth 2 Map making - MP - .ies Scripting

Hi, I have implemented all the clocks and the scenario looks a lot better now. These are the new text entries: tx_futuretext97,"""Time until the first wave""" tx_futuretext98,"""Wave %WAVECOUNTER% of %MAXWAVE%: Next wave in""" tx_futuretext99,"""Final Wave: Survive for""" Thanks for your help. calsc...
by calsch03
25 Nov 2017, 20:49
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 11281

Re: Empire Earth 2 Map making - MP - .ies Scripting

<r><DOUBLE><s>[double]</s>1 hour 13 minutes 13 seconds<e>[/double]</e></DOUBLE>I have it working thanks to your script. <ATTACHMENT filename="Timer.PNG" index="0"><s>[attachment=0]</s>Timer.PNG<e>[/attachment]</e></ATTACHMENT> I use "IsMissionTimerExpired(int)" to do an action ones the timer runs ou...
by calsch03
25 Nov 2017, 19:33
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 11281

Re: Empire Earth 2 Map making - MP - .ies Scripting

Ok Nice, I will try and see of I can get it to work in my script.
by calsch03
25 Nov 2017, 17:59
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 11281

Re: Empire Earth 2 Map making - MP - .ies Scripting

Maybe I will make a clock script in the future, it can't be that hard.
by calsch03
25 Nov 2017, 12:08
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 11281

Re: Empire Earth 2 Map making - MP - .ies Scripting

Hi, I only needed text entries to show the status of the wave progression. Everything else is currently handled with strings created in the script. Yes there is a mission in empire earth 2 that uses a count down clock(like in mission: America 6 "The Cold War - Doomsday Countdown"), but then you prob...
by calsch03
25 Nov 2017, 10:58
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 11281

Re: Empire Earth 2 Map making - MP - .ies Scripting

Hi Dr.MonaLisa, I need two text database entries for my senario. tx_futuretext98,"""Wave %WAVECOUNTER% of %MAXWAVE%""" tx_futuretext99,"""Final Wave: Survive for %SECONDS% seconds""" You now can probably guess the type of mission im creating right now. Please let me know if your going to change the ...
by calsch03
23 Nov 2017, 19:13
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 11281

Re: Empire Earth 2 Map making - MP - .ies Scripting

Hello Dr.MonaLisa,

Thank you for your help, this is really helpful.
I will send the text entries once i've finalised them.

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