Search found 53 matches: files structure

Searched query: files structure

by Dr.MonaLisa
12 Mar 2024, 14:50
Forum: Tutorials
Topic: Unofficial Patch IES System - Use UP1.6 Features in Custom Scenarios and Singleplayer Games
Replies: 0
Views: 663

Unofficial Patch IES System - Use UP1.6 Features in Custom Scenarios and Singleplayer Games

... thread instead of the overloaded game one. Unfortunately, due to the structure of how the game works, sometimes it's impossible to use the GameHelperThread ... calls. You can find the correct sound database entries in the following files in your game installation folder: EE2: zips\db_155.zip\db\Audio\dbsoun5.csv ...
by Dr.MonaLisa
14 Oct 2023, 17:56
Forum: Questions
Topic: Territory Limits and Unit Edit
Replies: 6
Views: 741

Re: Territory Limits and Unit Edit

For modding, you edit everything in Notepad++, and opening .zip files using WinRar (most reliable in my opinion). About the territory.ddf: ... Some edits to db.zip or EE2X_db.zip won't be visible in game, if the file structure for this file was changed in UP1.5, and is redirected to db_155.zip. ...
by Dr.MonaLisa
02 Mar 2023, 17:41
Forum: Questions
Topic: Moved from t1723 (unrelated modding question)
Replies: 9
Views: 923

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

The newest update did not change anything in the game files, except the sounds database file. EE2X_db.zip file is never modified by ... is not a modding friendly release. It has monthly updates, changed files structure and is focused on security improvements. For game modding, there is ...
by Dr.MonaLisa
25 Feb 2023, 12:06
Forum: Questions
Topic: Finding Code For Territory Build Limits
Replies: 2
Views: 686

Re: Finding Code For Territory Build Limits

... there's a switch to disable them. And if you care about the vanilla files structure, there's a separate developers version .
by Dr.MonaLisa
18 Feb 2023, 22:55
Forum: Questions
Topic: Location of 1.5 unit audio files
Replies: 2
Views: 723

Re: Location of 1.5 unit audio files

... the same procedure, but it's in folder "zips_ee2x", and some files additionally have the "EE2X_" prefix. Solution 1 will allow ... to zips\db_150.zip\Sounds\Effects. This should take seconds. The files structure might (unlikely) change in the future, so please keep it in mind.
by Dr.MonaLisa
07 Jul 2022, 10:04
Forum: Questions
Topic: Citizens can't kill animals
Replies: 12
Views: 3375

Re: Citizens can't kill animals

Which files you edited?

If you want to get help, then ask your questions properly, including attaching edited code.

For me it still looks like you're editing files from the old files structure.
by Dr.MonaLisa
06 Jul 2022, 23:36
Forum: Questions
Topic: Citizens can't kill animals
Replies: 12
Views: 3375

Re: Citizens can't kill animals

The normal version of UP1.5 does not use simulation/dbanimal.ddf. It's dbanima5.ddf file.
If you are incapable to learn the changed files structure, I would recommend you to mod using the Developers Version of 1.5.
by Dr.MonaLisa
07 Sep 2021, 01:02
Forum: Help, Questions & Problems. Empire Earth II Support.
Topic: ACCESS VIOLATION error. Please Help
Replies: 1
Views: 2413

Re: ACCESS VIOLATION error. Please Help

... a different mod installed or want to mod the game using the unchanged files structure. If you don't use any mods, it's highly recommended to install the normal version ...
by Dr.MonaLisa
20 Jul 2021, 21:49
Forum: Questions
Topic: Integrating my Mod into EE2 1.5
Replies: 3
Views: 798

Re: Integrating my Mod into EE2 1.5

You understood the UP1.5 files structure pretty well. There are many posts from me to read about it, but none probably explains everything ...
by Dr.MonaLisa
15 Jun 2021, 14:20
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)
Replies: 471
Views: 1412992

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

... This is because all of these fixes are in db_155.zip which doesn't have files like this on Developer's version. Unfortunately, for the Multilanguage support the normal version of UP1.5 uses a modified files structure for some files. In developers version we can not do that as keeping ...

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