Search found 19 matches
- 16 Jan 2016, 10:59
- Forum: Questions
- Topic: Skirmish - Game peace
- Replies: 29
- Views: 11154
Re: Skirmish - Game peace
<t>Ye,..no need for more, unless its balanced with additional mod. Values ingame with 20 can go highwire and those distorts strategy of AI. Like warehouse that gain enorm HP value, most ai's build em behind every bush and all of em will 1st attack warehouse. Reducing it to 10 is still ok to make "lo...
- 16 Jan 2016, 10:48
- Forum: Questions
- Topic: Skirmish - Game peace
- Replies: 29
- Views: 11154
Re: Skirmish - Game peace
<t>fHitPointMod = 25.0 - 30.0<br/> fEpochUpCostMod = 20.0 - 60.0<br/> fStaticDefense = 60.0 - 100.0<br/> <br/> In case with hp will need to find and modify hp of things like fortress, outpost, warehouse...idk if i missed something. I like when walls and catapults have sense and you need 100 swordsma...
- 15 Jan 2016, 21:14
- Forum: Questions
- Topic: Skirmish - Game peace
- Replies: 29
- Views: 11154
Re: Skirmish - Game peace
Well, no worries, we can always delete part of the post, nobody noticed it anyway that number doesn't go up more than 3
Still great work with the game
Cheers D.
Still great work with the game
Cheers D.
- 15 Jan 2016, 20:47
- Forum: Questions
- Topic: Skirmish - Game peace
- Replies: 29
- Views: 11154
Re: Skirmish - Game peace
Yo! Thx for quick reply. Ye I need bit more than 20 https://forum.ee2.eu/oldpics/o-icon_wink.gif tho I'll need to balance some HP issues "sometime". Your changes of 0.1 to 20.0 are not with latest 1.5.5 patch, at least i didn't have those values in(had def ones). Cheers D. EDIT: File path ...
- 15 Jan 2016, 20:02
- Forum: Questions
- Topic: Skirmish - Game peace
- Replies: 29
- Views: 11154
Re: Skirmish - Game peace
Hey there, A lil bump on the topic. I had to reinstall the game because something went wrong during last patch (haven't patched game since last time we had chat https://forum.ee2.eu/oldpics/o-icon_redface.gif ) Now I have same issue as before, I did notice you changed path and name of dbwidget tha...
- 29 Oct 2014, 17:51
- Forum: Discussion
- Topic: Empire Earth 2 Map making - MP - .ies Scripting
- Replies: 61
- Views: 36206
Re: Map making - MP - Scripting
Ok, bit lost now.
scn is def scenario exten.
wahts ies? beside its regular txt file(from scripting point of view).
I mean, can i get in anyway(export) ies from game? (or is it only "importable")
scn is def scenario exten.
wahts ies? beside its regular txt file(from scripting point of view).
I mean, can i get in anyway(export) ies from game? (or is it only "importable")
- 27 Oct 2014, 02:22
- Forum: Discussion
- Topic: Empire Earth 2 Map making - MP - .ies Scripting
- Replies: 61
- Views: 36206
Re: Map making - MP - Scripting
I knew I'll get a headache https://forum.ee2.eu/oldpics/o-883643.gif Thx, will check it. Got that doc few days ago https://forum.ee2.eu/oldpics/o-icon_rr.png ye it has some bout counting turfs. Is there maaaybe a full cmd list? (instead of digin it like a rat from scripts lol) EDIT: Can't, in tha...
- 26 Oct 2014, 19:00
- Forum: Discussion
- Topic: Empire Earth 2 Map making - MP - .ies Scripting
- Replies: 61
- Views: 36206
Re: Map making - MP - Scripting
Idea: Would be to add additional(mostly movement) bonus to sum of territories that are adjacent to each other. I would find this most useful with map 1000x1000 https://forum.ee2.eu/oldpics/o-650269930.gif Some images: align="center"> https://forum.ee2.eu/oldpics/o-Differend_Time_Exp_001.jp...
- 26 Oct 2014, 16:11
- Forum: Discussion
- Topic: Empire Earth 2 Map making - MP - .ies Scripting
- Replies: 61
- Views: 36206
Empire Earth 2 Map making - MP - .ies Scripting
Yo! https://forum.ee2.eu/oldpics/o-image.png Beside some basic info, there isn't much info about map scripting. Would it be possible to invoke a "trigger" like effect trough script that would make, for example; If player holds specific territories he can form(by choice) an "empire&quo...
- 13 Sep 2014, 08:23
- Forum: Questions
- Topic: Skirmish - Game peace
- Replies: 29
- Views: 11154
Re: Skirmish - Game peace
Issue from start was with my install files. If I would mod clean and only EE2 file(without any other patches/addons installed), this change wouldn't occur before. Now with refreshed install files, all works as it should(even without any patches). U mention exel 2nd time, why is that https://forum.ee...