Search found 19 matches

by Danijel
16 Jan 2016, 10:59
Forum: EE2 files, modding, maps, testing, etc.
Topic: Skirmish - Game peace
Replies: 29
Views: 6728

Re: Skirmish - Game peace

<t>Ye,..no need for more, unless its balanced with additional mod. Values ingame with 20 can go highwire and those distorts strategy of AI. Like warehouse that gain enorm HP value, most ai's build em behind every bush and all of em will 1st attack warehouse. Reducing it to 10 is still ok to make "lo...
by Danijel
16 Jan 2016, 10:48
Forum: EE2 files, modding, maps, testing, etc.
Topic: Skirmish - Game peace
Replies: 29
Views: 6728

Re: Skirmish - Game peace

<t>fHitPointMod = 25.0 - 30.0<br/> fEpochUpCostMod = 20.0 - 60.0<br/> fStaticDefense = 60.0 - 100.0<br/> <br/> In case with hp will need to find and modify hp of things like fortress, outpost, warehouse...idk if i missed something. I like when walls and catapults have sense and you need 100 swordsma...
by Danijel
15 Jan 2016, 21:14
Forum: EE2 files, modding, maps, testing, etc.
Topic: Skirmish - Game peace
Replies: 29
Views: 6728

Re: Skirmish - Game peace

Well, no worries, we can always delete part of the post, nobody noticed it anyway that number doesn't go up more than 3 Image

Still great work with the game Image

Cheers D.
by Danijel
15 Jan 2016, 20:47
Forum: EE2 files, modding, maps, testing, etc.
Topic: Skirmish - Game peace
Replies: 29
Views: 6728

Re: Skirmish - Game peace

Yo! Thx for quick reply. Ye I need bit more than 20 https://forum.ee2.eu/oldpics/o-icon_wink.gif tho I'll need to balance some HP issues "sometime". Your changes of 0.1 to 20.0 are not with latest 1.5.5 patch, at least i didn't have those values in(had def ones). Cheers D. EDIT: File path is valid a...
by Danijel
15 Jan 2016, 20:02
Forum: EE2 files, modding, maps, testing, etc.
Topic: Skirmish - Game peace
Replies: 29
Views: 6728

Re: Skirmish - Game peace

Hey there, A lil bump on the topic. I had to reinstall the game because something went wrong during last patch (haven't patched game since last time we had chat   https://forum.ee2.eu/oldpics/o-icon_redface.gif ) Now I have same issue as before, I did notice you changed path and name of dbwidget tha...
by Danijel
29 Oct 2014, 17:51
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 11270

Re: Map making - MP - Scripting

Ok, bit lost now.

scn is def scenario exten.
wahts ies? beside its regular txt file(from scripting point of view).

I mean, can i get in anyway(export) ies from game? (or is it only "importable")
by Danijel
27 Oct 2014, 02:22
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 11270

Re: Map making - MP - Scripting

I knew I'll get a headache https://forum.ee2.eu/oldpics/o-883643.gif Thx, will check it. Got that doc few days ago   https://forum.ee2.eu/oldpics/o-icon_rr.png  ye it has some bout counting turfs. Is there maaaybe a full cmd list? (instead of digin it like a rat from scripts lol) EDIT: Can't, in tha...
by Danijel
26 Oct 2014, 19:00
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 11270

Re: Map making - MP - Scripting

Idea: Would be to add additional(mostly movement) bonus to sum of territories that are adjacent to each other. I would find this most useful with map 1000x1000 https://forum.ee2.eu/oldpics/o-650269930.gif Some images: align="center"> https://forum.ee2.eu/oldpics/o-Differend_Time_Exp_001.jpg https://...
by Danijel
26 Oct 2014, 16:11
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 11270

Empire Earth 2 Map making - MP - .ies Scripting

Yo! https://forum.ee2.eu/oldpics/o-image.png Beside some basic info, there isn't much info about map scripting. Would it be possible to invoke a "trigger" like effect trough script that would make, for example; If player holds specific territories he can form(by choice) an "empire" that would grant ...
by Danijel
13 Sep 2014, 08:23
Forum: EE2 files, modding, maps, testing, etc.
Topic: Skirmish - Game peace
Replies: 29
Views: 6728

Re: Skirmish - Game peace

Issue from start was with my install files. If I would mod clean and only EE2 file(without any other patches/addons installed), this change wouldn't occur before. Now with refreshed install files, all works as it should(even without any patches). U mention exel 2nd time, why is that https://forum.ee...

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