Search found 16 matches
- 10 Jan 2014, 12:37
- Forum: Questions
- Topic: Civilizations
- Replies: 18
- Views: 6231
Re: Civilizations
Ok, i will do a backup. Thanks.
- 10 Jan 2014, 11:29
- Forum: Questions
- Topic: Civilizations
- Replies: 18
- Views: 6231
Re: Civilizations
Still nothing, but i've not tried all the ways yet, so, wait to tell me how to edit the exe, first i must try all the possibilities.....
- 06 Jan 2014, 12:30
- Forum: Questions
- Topic: Civilizations
- Replies: 18
- Views: 6231
Re: Civilizations
hmmm. european nations? why dont you replace just any civlisation like the greece(theyre poor in real so we wont need them in ee2 muahahaha) no rly. It would be a bit work but if even the modders from can't add/delete civs and mona can't and i can't :-D then nobody can it.. but keep looking maybe y...
- 05 Jan 2014, 21:34
- Forum: Questions
- Topic: Civilizations
- Replies: 18
- Views: 6231
Re: Civilizations
I tried to replace word: "Egyptian" in the .exe file, but it didn't change anything https://forum.ee2.eu/oldpics/o-1371890812.gif I'll post the link to this topic on EE2News Twitter and Facebook Page. Hopefully somebody will know how to mod this. Ok, it would be fantastic if somebody know...
- 05 Jan 2014, 15:14
- Forum: Questions
- Topic: Civilizations
- Replies: 18
- Views: 6231
Re: Civilizations
<t>Ok. I think the only way to discover the solution is to try every possible combinations of modifications.<br/> Now i will try to change everything that suits with the issue.<br/> <br/> Meantime i hope somebody can help us in the future. I would like so much to make a ww2 style mod composed only b...
- 05 Jan 2014, 14:06
- Forum: Questions
- Topic: Civilizations
- Replies: 18
- Views: 6231
Re: Civilizations
<t>I think is not a matter of something inside the game engine, with the AOS they add some civilizations using the same game engine of the standard game version....so i think it's possible.<br/> <br/> <br/> <br/> I'm quite sure the solution isn't in the dbwidget_fe.csv and in the other similar files...
- 05 Jan 2014, 11:44
- Forum: Questions
- Topic: Civilizations
- Replies: 18
- Views: 6231
Re: Civilizations
Thank you again Mona, but it's not the solution...into the text folder there are only the english or (in my case) the translation of the main text in the game into other languages. Deleting them cause crashes or empty spaces into the game texts...... There must be something else to delete in another...
- 04 Jan 2014, 22:08
- Forum: Questions
- Topic: Civilizations
- Replies: 18
- Views: 6231
Re: Civilizations
Thank you Mona, but it seems to not work....i will try again but i think is not the solution. https://forum.ee2.eu/oldpics/o-icon_cry.gif For example i deleted all the lines about Egyptian in the DbPlayerDefs.h and also in the DbTechTreeDefs.h but the Egyptian are still in the game (i also made ...
- 04 Jan 2014, 17:28
- Forum: Questions
- Topic: Civilizations
- Replies: 18
- Views: 6231
Civilizations
Hi, another modding question I would delete some civilizations from the game, keeping only a few civilizations.
It's possible? Someone can help me?
It's possible? Someone can help me?
- 20 Dec 2013, 20:23
- Forum: Questions
- Topic: Modding question about AI (aip's files)
- Replies: 4
- Views: 2396
Re: Modding question about AI (aip's files)
Hey! Nice that someone still cares for scripting and ee2 :-D. Indeed i worked much with aip files. I'm also not sure how it effects. But i know the name is the unitname as you write it in scripts like "Lightinfantry1". The priority means HOW IMPORTANT this unit is, when Heavy Artillery ha...