Search found 112 matches
- 06 Dec 2023, 14:09
- Forum: Spotlight
- Topic: First Skyscraper
- Replies: 1
- Views: 1875
First Skyscraper
Slowly making progress back to modern day. Just finished this one up this morning. This is an office building that can appear in your cities in Epoch 6 (Late Industrial Revolution). It generates a ton of credits when noble class citizens (middle class) are garrisoned inside of it. Also because it is...
- 20 Nov 2023, 16:47
- Forum: Spotlight
- Topic: Walls and "Towers"
- Replies: 0
- Views: 2004
Walls and "Towers"
Started refining the walls and gates Here's an overview to show how I tried to get the wall to blend into the city grid Fort.png This is the replacement for the tower upgrade. Still a work in progress, but you get the idea. Walls.png and the new gatehouse. Nothing new here. gate.png An idea I might ...
- 12 Nov 2023, 08:35
- Forum: Spotlight
- Topic: Industrial Revolution
- Replies: 0
- Views: 1506
Industrial Revolution
I wanted to show off the first of the industrial buildings I've made. Indust3.png In the center you have the tier 2 textile mill, which garrisons 55 citizens and produces textiles. To the Right are medium and small warehouses, which are drop off points, and can store vehicles. Near left is the Custo...
- 09 Nov 2023, 16:32
- Forum: Spotlight
- Topic: Still Working on the Mod
- Replies: 0
- Views: 1507
Still Working on the Mod
Just a reminder that I'm still actively working on the city builder. I took a few months off to reassess the project.
- 18 May 2023, 23:07
- Forum: Spotlight
- Topic: Epoch 1 Settlement in Citybuilder mod
- Replies: 0
- Views: 1939
Epoch 1 Settlement in Citybuilder mod
My experience these last couple of months has been reigning in a lot of my ideas so I can actually complete the project.
- 30 Apr 2023, 08:36
- Forum: Questions
- Topic: Area Effects Persist After Unit is Deleted If You Reload a Save
- Replies: 0
- Views: 1879
Area Effects Persist After Unit is Deleted If You Reload a Save
While working on my mod, I've figured out that area effects will persist after a unit is deleted. If you delete a unit, immediately save, then reload the save, the area effects that unit had will persist for about 20 seconds after the unit is gone. For example, when I changed the spawn rate for the ...
- 26 Apr 2023, 19:25
- Forum: Questions
- Topic: How to prevent deletion of some buildings like wonders
- Replies: 3
- Views: 781
Re: How to prevent deletion of some buildings like wonders
thanks
Added after 15 minutes 13 seconds:
Not being able to delete roads is hardcoded? That area effect isn't being used by roads. or is it that the unit itself isn't owned by any player?
Added after 15 minutes 13 seconds:
Not being able to delete roads is hardcoded? That area effect isn't being used by roads. or is it that the unit itself isn't owned by any player?
- 25 Apr 2023, 18:50
- Forum: Questions
- Topic: How to prevent deletion of some buildings like wonders
- Replies: 3
- Views: 781
How to prevent deletion of some buildings like wonders
I'm curious if it's possible to mod the game so some other buildings, like wonders for example, can't be deleted only destroyed.
- 18 Dec 2022, 07:24
- Forum: Questions
- Topic: Wall Connector Upgrade to Wall Tower?
- Replies: 2
- Views: 730
Re: Wall Connector Upgrade to Wall Tower?
Yeah. It crashes if I add one of my buildings to the attribute group. When I added "wall" to it, it didn't crash. It had the correct tooltip description but had the button for a gate and wouldn't actually upgrade the wall section. I'm assuming something has to have the connect attribute. E...
- 18 Dec 2022, 01:20
- Forum: Questions
- Topic: Wall Connector Upgrade to Wall Tower?
- Replies: 2
- Views: 730
Wall Connector Upgrade to Wall Tower?
I'm trying to create a system where you can upgrade some of your buildings, but the problem is the veteran and elite upgrades apply to all units of the same type. So I'm wondering if I can use the wall upgrade to tower feature as the basis for upgrading buildings. I can't figure out how the game doe...