Search found 108 matches
- 18 May 2023, 23:07
- Forum: Spotlight
- Topic: Epoch 1 Settlement in Citybuilder mod
- Replies: 0
- Views: 30
Epoch 1 Settlement in Citybuilder mod
My experience these last couple of months has been reigning in a lot of my ideas so I can actually complete the project.
- 30 Apr 2023, 08:36
- Forum: Questions
- Topic: Area Effects Persist After Unit is Deleted If You Reload a Save
- Replies: 0
- Views: 41
Area Effects Persist After Unit is Deleted If You Reload a Save
While working on my mod, I've figured out that area effects will persist after a unit is deleted. If you delete a unit, immediately save, then reload the save, the area effects that unit had will persist for about 20 seconds after the unit is gone. For example, when I changed the spawn rate for the ...
- 26 Apr 2023, 19:25
- Forum: Questions
- Topic: How to prevent deletion of some buildings like wonders
- Replies: 3
- Views: 54
Re: How to prevent deletion of some buildings like wonders
thanks
Added after 15 minutes 13 seconds:
Not being able to delete roads is hardcoded? That area effect isn't being used by roads. or is it that the unit itself isn't owned by any player?
Added after 15 minutes 13 seconds:
Not being able to delete roads is hardcoded? That area effect isn't being used by roads. or is it that the unit itself isn't owned by any player?
- 25 Apr 2023, 18:50
- Forum: Questions
- Topic: How to prevent deletion of some buildings like wonders
- Replies: 3
- Views: 54
How to prevent deletion of some buildings like wonders
I'm curious if it's possible to mod the game so some other buildings, like wonders for example, can't be deleted only destroyed.
- 18 Dec 2022, 07:24
- Forum: Questions
- Topic: Wall Connector Upgrade to Wall Tower?
- Replies: 2
- Views: 138
Re: Wall Connector Upgrade to Wall Tower?
Yeah. It crashes if I add one of my buildings to the attribute group. When I added "wall" to it, it didn't crash. It had the correct tooltip description but had the button for a gate and wouldn't actually upgrade the wall section. I'm assuming something has to have the connect attribute. E...
- 18 Dec 2022, 01:20
- Forum: Questions
- Topic: Wall Connector Upgrade to Wall Tower?
- Replies: 2
- Views: 138
Wall Connector Upgrade to Wall Tower?
I'm trying to create a system where you can upgrade some of your buildings, but the problem is the veteran and elite upgrades apply to all units of the same type. So I'm wondering if I can use the wall upgrade to tower feature as the basis for upgrading buildings. I can't figure out how the game doe...
- 14 Dec 2022, 00:15
- Forum: Questions
- Topic: OnResource onOil?
- Replies: 2
- Views: 137
Re: OnResource onOil?
Yes, that's it. I was able to figure it out. For some reason mine only said "OnOil" for the Oilrigs. I must have messed with it at some point and forgot.
- 13 Dec 2022, 14:29
- Forum: Questions
- Topic: OnResource onOil?
- Replies: 2
- Views: 137
OnResource onOil?
So I have the developer version of in EE2aos, and I can't place oil or uranium mines on resources. Even though I'm modding the game, I didn't do anything to the oilrigs, uranium mines or resourceoil unittypes. I'm just curious if this is something related to the developer version of 1.5 or it's prob...
- 28 Nov 2022, 04:01
- Forum: Spotlight
- Topic: World Trade Center WIP
- Replies: 4
- Views: 313
World Trade Center WIP
Almost done with the WTC complex
- 23 Nov 2022, 17:09
- Forum: Spotlight
- Topic: More City Building Progess
- Replies: 3
- Views: 366
More City Building Progess
Made quite a bit of progress on the mod. Here are all the blocks I have built so far game3.jpg As you can see each building comes with a road that does effect unit speed. Here's some close up showing building detail and unit scale. game4.jpg I halved the scale of everything and tried to make sure un...