Search found 108 matches

by PaulStretch
18 May 2023, 23:07
Forum: Spotlight
Topic: Epoch 1 Settlement in Citybuilder mod
Replies: 0
Views: 30

Epoch 1 Settlement in Citybuilder mod

My experience these last couple of months has been reigning in a lot of my ideas so I can actually complete the project.
E1.jpg
E1.jpg (1.04 MiB) Viewed 30 times
by PaulStretch
30 Apr 2023, 08:36
Forum: Questions
Topic: Area Effects Persist After Unit is Deleted If You Reload a Save
Replies: 0
Views: 41

Area Effects Persist After Unit is Deleted If You Reload a Save

While working on my mod, I've figured out that area effects will persist after a unit is deleted. If you delete a unit, immediately save, then reload the save, the area effects that unit had will persist for about 20 seconds after the unit is gone. For example, when I changed the spawn rate for the ...
by PaulStretch
26 Apr 2023, 19:25
Forum: Questions
Topic: How to prevent deletion of some buildings like wonders
Replies: 3
Views: 54

Re: How to prevent deletion of some buildings like wonders

thanks

Added after 15 minutes 13 seconds:
Not being able to delete roads is hardcoded? That area effect isn't being used by roads. or is it that the unit itself isn't owned by any player?
by PaulStretch
25 Apr 2023, 18:50
Forum: Questions
Topic: How to prevent deletion of some buildings like wonders
Replies: 3
Views: 54

How to prevent deletion of some buildings like wonders

I'm curious if it's possible to mod the game so some other buildings, like wonders for example, can't be deleted only destroyed.
by PaulStretch
18 Dec 2022, 07:24
Forum: Questions
Topic: Wall Connector Upgrade to Wall Tower?
Replies: 2
Views: 138

Re: Wall Connector Upgrade to Wall Tower?

Yeah. It crashes if I add one of my buildings to the attribute group. When I added "wall" to it, it didn't crash. It had the correct tooltip description but had the button for a gate and wouldn't actually upgrade the wall section. I'm assuming something has to have the connect attribute. E...
by PaulStretch
18 Dec 2022, 01:20
Forum: Questions
Topic: Wall Connector Upgrade to Wall Tower?
Replies: 2
Views: 138

Wall Connector Upgrade to Wall Tower?

I'm trying to create a system where you can upgrade some of your buildings, but the problem is the veteran and elite upgrades apply to all units of the same type. So I'm wondering if I can use the wall upgrade to tower feature as the basis for upgrading buildings. I can't figure out how the game doe...
by PaulStretch
14 Dec 2022, 00:15
Forum: Questions
Topic: OnResource onOil?
Replies: 2
Views: 137

Re: OnResource onOil?

Yes, that's it. I was able to figure it out. For some reason mine only said "OnOil" for the Oilrigs. I must have messed with it at some point and forgot.
by PaulStretch
13 Dec 2022, 14:29
Forum: Questions
Topic: OnResource onOil?
Replies: 2
Views: 137

OnResource onOil?

So I have the developer version of in EE2aos, and I can't place oil or uranium mines on resources. Even though I'm modding the game, I didn't do anything to the oilrigs, uranium mines or resourceoil unittypes. I'm just curious if this is something related to the developer version of 1.5 or it's prob...
by PaulStretch
28 Nov 2022, 04:01
Forum: Spotlight
Topic: World Trade Center WIP
Replies: 4
Views: 313

World Trade Center WIP

Almost done with the WTC complex
WTC1.jpg
WTC1.jpg (559.59 KiB) Viewed 305 times
WTC3.jpg
WTC3.jpg (802.75 KiB) Viewed 305 times
WTC2.jpg
WTC2.jpg (884.15 KiB) Viewed 313 times
WTC.jpg
WTC.jpg (469.63 KiB) Viewed 313 times
by PaulStretch
23 Nov 2022, 17:09
Forum: Spotlight
Topic: More City Building Progess
Replies: 3
Views: 366

More City Building Progess

Made quite a bit of progress on the mod. Here are all the blocks I have built so far game3.jpg As you can see each building comes with a road that does effect unit speed. Here's some close up showing building detail and unit scale. game4.jpg I halved the scale of everything and tried to make sure un...

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