I'm thinking of more things to manage that could be added to the game, like power plants, power lines electricity. Adding features from simcity (I like sc4) like water and trains
I'm just imagining a more immerseve game with more city management features.
Is that out of the scope of EE1.5?
Search found 10 matches
- 08 Mar 2022, 14:07
- Forum: Questions
- Topic: Power Plants?
- Replies: 2
- Views: 1177
- 20 Oct 2021, 03:59
- Forum: Questions
- Topic: Any civs that prioritise technology advancement?
- Replies: 5
- Views: 1067
Re: Any civs that prioritise technology advancement?
interesting, I dont remember changing the block value I thought the default was yes
maybe i'll do a whole re download on the game and make sure my files arent screwed up
thanks as always
maybe i'll do a whole re download on the game and make sure my files arent screwed up
thanks as always
- 20 Oct 2021, 03:18
- Forum: Questions
- Topic: Any civs that prioritise technology advancement?
- Replies: 5
- Views: 1067
Re: Any civs that prioritise technology advancement?
Thanks! 2 hours 49 seconds okay I've tried some tests in the agressive and passive files, looks like this: https://i.imgur.com/fQv6rdo.jpg I put the university right after city center and adjusted the priority accordingly. should this mean the AI will build university as their first building? I've t...
- 20 Oct 2021, 00:12
- Forum: Questions
- Topic: Any civs that prioritise technology advancement?
- Replies: 5
- Views: 1067
Any civs that prioritise technology advancement?
Every time I play games against the AI, it seems they never build much universities and try to advance fast with tech points. Are there any specific civilizations that are wired to act that way? That will be more determined to build universities and push tech advancement? Or is there anything in the...
- 20 Feb 2021, 05:00
- Forum: Questions
- Topic: AI Buildings Build Order
- Replies: 2
- Views: 854
Re: AI Buildings Build Order
Thank you!
- 16 Feb 2021, 06:44
- Forum: Questions
- Topic: AI Buildings Build Order
- Replies: 2
- Views: 854
AI Buildings Build Order
BuildListElement baseList[] = { // (name), (priority), (hints), (block?), (min desired count), (max desired count), (max build count) // "CityCenter", 1.0 , DEFAULT, YES, 1, 1, 1, "Warehouse", 1.7 , DEFAULT, YES, 1, 1, 2, "Barracks", 2.0 , DEFAULT, YES, 2, 2, 4, "...
- 08 Dec 2020, 21:54
- Forum: Questions
- Topic: Crown Duration
- Replies: 2
- Views: 815
Re: Crown Duration
quick response thanks Ill try!
- 08 Dec 2020, 18:37
- Forum: Questions
- Topic: Crown Duration
- Replies: 2
- Views: 815
Crown Duration
Is there any way to mod the duration of the crowns? So the effect of the crown would last for 5, 10, 15, 20, 25, 30, 1hr etc?
- 05 Oct 2020, 12:41
- Forum: Help, Questions & Problems. Empire Earth II Support.
- Topic: Destroying Bridges and Roads
- Replies: 3
- Views: 2385
Re: Destroying Bridges and Roads
it works... awesome THANKS!!!!
- 05 Oct 2020, 08:47
- Forum: Help, Questions & Problems. Empire Earth II Support.
- Topic: Destroying Bridges and Roads
- Replies: 3
- Views: 2385
Destroying Bridges and Roads
One thing that always bothered me is that once you put roads down, you cant delete them. They're there permanantly, and they take up space that might be valuable later in the game. Thats why I never use roads. They could be useful if they were more flexibile, but in current state I feel like I'm pai...