Search found 10 matches

by Empire_Infiniti
08 Mar 2022, 14:07
Forum: Questions
Topic: Power Plants?
Replies: 2
Views: 1177

Power Plants?

I'm thinking of more things to manage that could be added to the game, like power plants, power lines electricity. Adding features from simcity (I like sc4) like water and trains

I'm just imagining a more immerseve game with more city management features.

Is that out of the scope of EE1.5?
by Empire_Infiniti
20 Oct 2021, 03:59
Forum: Questions
Topic: Any civs that prioritise technology advancement?
Replies: 5
Views: 1067

Re: Any civs that prioritise technology advancement?

interesting, I dont remember changing the block value I thought the default was yes

maybe i'll do a whole re download on the game and make sure my files arent screwed up

thanks as always
by Empire_Infiniti
20 Oct 2021, 03:18
Forum: Questions
Topic: Any civs that prioritise technology advancement?
Replies: 5
Views: 1067

Re: Any civs that prioritise technology advancement?

Thanks! 2 hours 49 seconds okay I've tried some tests in the agressive and passive files, looks like this: https://i.imgur.com/fQv6rdo.jpg I put the university right after city center and adjusted the priority accordingly. should this mean the AI will build university as their first building? I've t...
by Empire_Infiniti
20 Oct 2021, 00:12
Forum: Questions
Topic: Any civs that prioritise technology advancement?
Replies: 5
Views: 1067

Any civs that prioritise technology advancement?

Every time I play games against the AI, it seems they never build much universities and try to advance fast with tech points. Are there any specific civilizations that are wired to act that way? That will be more determined to build universities and push tech advancement? Or is there anything in the...
by Empire_Infiniti
20 Feb 2021, 05:00
Forum: Questions
Topic: AI Buildings Build Order
Replies: 2
Views: 854

Re: AI Buildings Build Order

Thank you!
by Empire_Infiniti
16 Feb 2021, 06:44
Forum: Questions
Topic: AI Buildings Build Order
Replies: 2
Views: 854

AI Buildings Build Order

BuildListElement baseList[] = { // (name), (priority), (hints), (block?), (min desired count), (max desired count), (max build count) // "CityCenter", 1.0 , DEFAULT, YES, 1, 1, 1, "Warehouse", 1.7 , DEFAULT, YES, 1, 1, 2, "Barracks", 2.0 , DEFAULT, YES, 2, 2, 4, "...
by Empire_Infiniti
08 Dec 2020, 21:54
Forum: Questions
Topic: Crown Duration
Replies: 2
Views: 815

Re: Crown Duration

quick response thanks Ill try! :D
by Empire_Infiniti
08 Dec 2020, 18:37
Forum: Questions
Topic: Crown Duration
Replies: 2
Views: 815

Crown Duration

Is there any way to mod the duration of the crowns? So the effect of the crown would last for 5, 10, 15, 20, 25, 30, 1hr etc?
by Empire_Infiniti
05 Oct 2020, 12:41
Forum: Help, Questions & Problems. Empire Earth II Support.
Topic: Destroying Bridges and Roads
Replies: 3
Views: 2385

Re: Destroying Bridges and Roads

it works... awesome :D THANKS!!!!
by Empire_Infiniti
05 Oct 2020, 08:47
Forum: Help, Questions & Problems. Empire Earth II Support.
Topic: Destroying Bridges and Roads
Replies: 3
Views: 2385

Destroying Bridges and Roads

One thing that always bothered me is that once you put roads down, you cant delete them. They're there permanantly, and they take up space that might be valuable later in the game. Thats why I never use roads. They could be useful if they were more flexibile, but in current state I feel like I'm pai...

Go to advanced search