Search found 6 matches
- 20 Feb 2021, 05:00
- Forum: EE2 files, modding, maps, testing, etc.
- Topic: AI Buildings Build Order
- Replies: 2
- Views: 30
Re: AI Buildings Build Order
Thank you!
- 16 Feb 2021, 06:44
- Forum: EE2 files, modding, maps, testing, etc.
- Topic: AI Buildings Build Order
- Replies: 2
- Views: 30
AI Buildings Build Order
BuildListElement baseList[] = { // (name), (priority), (hints), (block?), (min desired count), (max desired count), (max build count) // "CityCenter", 1.0 , DEFAULT, YES, 1, 1, 1, "Warehouse", 1.7 , DEFAULT, YES, 1, 1, 2, "Barracks", 2.0 , DEFAULT, YES, 2, 2, 4, "...
- 08 Dec 2020, 21:54
- Forum: EE2 files, modding, maps, testing, etc.
- Topic: Crown Duration
- Replies: 2
- Views: 156
Re: Crown Duration
quick response thanks Ill try! 

- 08 Dec 2020, 18:37
- Forum: EE2 files, modding, maps, testing, etc.
- Topic: Crown Duration
- Replies: 2
- Views: 156
Crown Duration
Is there any way to mod the duration of the crowns? So the effect of the crown would last for 5, 10, 15, 20, 25, 30, 1hr etc?
- 05 Oct 2020, 12:41
- Forum: Help, Questions & Problems. Empire Earth II Support.
- Topic: Destroying Bridges and Roads
- Replies: 3
- Views: 293
Re: Destroying Bridges and Roads
it works... awesome
THANKS!!!!

- 05 Oct 2020, 08:47
- Forum: Help, Questions & Problems. Empire Earth II Support.
- Topic: Destroying Bridges and Roads
- Replies: 3
- Views: 293
Destroying Bridges and Roads
One thing that always bothered me is that once you put roads down, you cant delete them. They're there permanantly, and they take up space that might be valuable later in the game. Thats why I never use roads. They could be useful if they were more flexibile, but in current state I feel like I'm pai...