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- 24 Apr 2019, 16:01
- Forum: EE2 files, modding, maps, testing, etc.
- Topic: CHanging unit stats through scripting
- Replies: 3
- Views: 313
Since there are no triggers present like EE1, is it possible to change for example a maceman's hp and attack? I want to create a co op map in which the ai is a bit OP in which the players must compete together against the AI.