Search found 6647 matches

by Dr.MonaLisa
26 Nov 2021, 18:19
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (Final)
Replies: 72
Views: 10556

Re: Loew's Ambient Pack for EE2 1.5 (Final)

Nothing crashes the game. It's clearly mentioned that the ambient pack is developed for Unofficial Patch 1.5 Normal version. Everything has been tested and is used by thusdans of players for over 2 years now.
by Dr.MonaLisa
25 Nov 2021, 04:41
Forum: EE2 files, modding, maps, testing, etc.
Topic: Cliffs vs Mountain texture - differences?
Replies: 1
Views: 7

Re: Cliffs vs Mountain texture - differences?

Hi. From what I remember it's impossible for units to move on cliffs. So it's like a natural barrier that won't allow units to pass. When you simply raise the elevation they might still be able to pass it. However, as you noticed, when the ground has a mountain texture it has the same effect (blocks...
by Dr.MonaLisa
23 Nov 2021, 04:11
Forum: EE2 files, modding, maps, testing, etc.
Topic: Tundra climate not working on skirmish on EE4 9.8
Replies: 3
Views: 19

Re: Tundra climate not working on skirmish on EE4 9.8

I remember you had exactly the same issues and then solved it yourself? viewtopic.php?p=26175#p26175

You're trying to import Tundra from where? Your old backup, or the normal version of UP1.5?
by Dr.MonaLisa
21 Nov 2021, 04:41
Forum: Ministry of Game Affairs of the Empire Earth II Community
Topic: Reporting player uRs R_Empire for illegal ram use
Replies: 2
Views: 35

Re: Reporting player uRs R_Empire for illegal ram use

This thread should be escalated by Bilge. I read that few days ago R_Empire rammed in a 3v3 game making Bilge rage quit (and I didn't seen him on lobby after that time). So Bilge might want to provide a playback and details of the other game, where rules break was way more serious. Unfortunately I d...
by Dr.MonaLisa
19 Nov 2021, 10:33
Forum: Ministry of Game Affairs of the Empire Earth II Community
Topic: Reporting player (((colm..will))) for seemingly helping my opponent from obs
Replies: 9
Views: 110

Re: Reporting player (((colm..will))) for seemingly helping my opponent from obs

Notice that by this definition the same help like "cc" can be interpreted in both ways, but its interpretation "probability" changes depending on the player's level. Why? Because saying "cc" to a great player like Mona won't improve him that much as a player. He perfec...
by Dr.MonaLisa
18 Nov 2021, 16:41
Forum: EE2 files, modding, maps, testing, etc.
Topic: Playing FMV (video file) at start/end of scenario
Replies: 23
Views: 867

Re: Playing FMV (video file) at start/end of scenario

Hi Sat42. Thanks for posting the solution. When you wrote it, I remembered that in my "Planes" scenario I used some "hotkeys" trick to disable the "Guard" button (because it could be too easy for players). In the code it looks this way: RULE AntiGuard if (bGuardlingLock...
by Dr.MonaLisa
18 Nov 2021, 14:10
Forum: EE2 files, modding, maps, testing, etc.
Topic: Medieval Japanese flag bearer
Replies: 5
Views: 69

Re: Medieval Japanese flag bearer

Gonzalo does not deserve any more help from my side. He's continuously blaming Unofficial Patch 1.5 for problems he makes himself. Let me show few examples: gonzalo5.png He's often installing mismatching UP1.5 version on his mod, which he is forgetting to backup. Then asking me how to solve problems...
by Dr.MonaLisa
17 Nov 2021, 21:27
Forum: EE2 files, modding, maps, testing, etc.
Topic: Playing FMV (video file) at start/end of scenario
Replies: 23
Views: 867

Re: Playing FMV (video file) at start/end of scenario

Glad that you solved it. Yes, the file extension (e.g. ".bik") is usually needed for filenames. PlayBink(kor_1_intro); Was incorrect, because kor_1_intro is understood as a variable here. So the correct syntax would be: string kor_1_intro = "kor_1_intro.bik"; PlayBink(kor_1_intro...
by Dr.MonaLisa
17 Nov 2021, 20:14
Forum: EE2 files, modding, maps, testing, etc.
Topic: Playing FMV (video file) at start/end of scenario
Replies: 23
Views: 867

Re: Playing FMV (video file) at start/end of scenario

Generally, cinematics are recorded using Tools -> Cinematic Splines.

Maybe it's an error in the scripting document?

I found this: viewtopic.php?p=23675#p23675

There's an interesting function "Playbink()". Could you please check if it works?
by Dr.MonaLisa
17 Nov 2021, 19:25
Forum: EE2 files, modding, maps, testing, etc.
Topic: Playing FMV (video file) at start/end of scenario
Replies: 23
Views: 867

Re: Playing FMV (video file) at start/end of scenario

Hi.

Maybe it should be named "kor_1_intro.bik" instead? I think Loew was doing something similar so I'll forward the link to him.

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