Search found 6922 matches

by Dr.MonaLisa
10 Jul 2025, 02:43
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)
Replies: 502
Views: 2278005

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.6 (2014+)

Minor update 160024 has been released!

Update Type: Monthly, Feature Update. Changes: https://www.ee2.eu/patch/changes/#160024

- NEW FEATURE: Option "Minimap Update Interval" added to Maximization Helper & Game Tweaker:
* Sets the in-game time interval (in milliseconds) between minimap updates ...
by Dr.MonaLisa
05 Jul 2025, 19:23
Forum: Questions
Topic: Improved Setting Visibility in Multiplayer (UP1.6 Feature)
Replies: 7
Views: 120

Re: Improved Setting Visibility in Multiplayer (UP1.6 Feature)

Jonathan, I'm not providing technical details on fixes available in UP1.6.

You're clearly trying to import UP1.6 features to your own mod, and this behavior is not allowed.
You can use the Developers version of UP1.6 to have all fixes available instantly.

If you're trying to create Unofficial ...
by Dr.MonaLisa
04 Jul 2025, 05:07
Forum: Questions
Topic: Improved Setting Visibility in Multiplayer (UP1.6 Feature)
Replies: 7
Views: 120

Re: Improved Setting Visibility in Multiplayer (UP1.6 Feature)

This is a fix. There's no switch for that.
by Dr.MonaLisa
03 Jul 2025, 02:39
Forum: Questions
Topic: Improved Setting Visibility in Multiplayer (UP1.6 Feature)
Replies: 7
Views: 120

Re: Improved Setting Visibility in Multiplayer (UP1.6 Feature)

This is a Keep Alive live-update fix. This is not included in UP1.6, but it is a server-controlled fix.
This, and many other fixes are downloaded from the server on game restart (and/or other triggers), and the Launcher is patching the active game process to have these fixes working.

Many things ...
by Dr.MonaLisa
01 Jul 2025, 17:46
Forum: Questions
Topic: How UP16+ Triggers Custom Welcome Message?
Replies: 6
Views: 80

Re: How UP16+ Triggers Custom Welcome Message?


Is there something you need to be upgraded? Like a unique UP1.6 system?

By the way, do you know the address for the mini-map refresh rate? I’d like to change it from 10ms to 50ms.


I don't think anyone can help in things I need, especially because only I own all the code.

The mini-map refresh ...
by Dr.MonaLisa
01 Jul 2025, 14:56
Forum: Questions
Topic: Can the Gardener plant trees so you forage or chop them down
Replies: 3
Views: 26

Re: Can the Gardener plant trees so you forage or chop them down

Yes.

I think you should review these files when possible, because it has a lot of things possible to modify.
by Dr.MonaLisa
01 Jul 2025, 12:46
Forum: Questions
Topic: map editor season cycle
Replies: 51
Views: 47841

Re: map editor season cycle

Just to update this topic for people who are searching for information.
I modern versions of Unofficial Patch 1.6, it's easy to control the Cycle Time of Day and other settings directly by typing messages on the game chat, using the "Unofficial Patch IES System": https://forum.ee2.eu/viewtopic.php?t ...
by Dr.MonaLisa
01 Jul 2025, 12:41
Forum: Questions
Topic: How UP16+ Triggers Custom Welcome Message?
Replies: 6
Views: 80

Re: How UP16+ Triggers Custom Welcome Message?

Your question is very generic. Everyone can improve the game in the way they like.

I suppose you were asking about doing something for UP1.6? In that case, modding-stuff is very restricted by my policy not to change the vanilla experience of the game. So most of ideas that players have about ...
by Dr.MonaLisa
01 Jul 2025, 12:37
Forum: Questions
Topic: Can the Gardener plant trees so you forage or chop them down
Replies: 3
Views: 26

Re: Can the Gardener plant trees so you forage or chop them down

It might theoretically be possible by modifying the .ddf file with these new trees and adding properties that the other resource trees have.
by Dr.MonaLisa
01 Jul 2025, 02:11
Forum: Questions
Topic: How UP16+ Triggers Custom Welcome Message?
Replies: 6
Views: 80

Re: How UP16+ Triggers Custom Welcome Message?

It's triggered by the assembly, and this function was made before the GameHelper.dll was created. So it's fully controlled by the assembly code.

You can only disable it by setting these .utf8 entries to empty.

It's not so perfect function as it was done by basic assembly and it reads a separate ...

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