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by Dr.MonaLisa
13 Jan 2022, 20:41
Forum: EE2 files, modding, maps, testing, etc.
Topic: Aircraft Trade
Replies: 4
Views: 56

Re: Aircraft Trade

Yes, I remember I initially wanted the Air Trade Routes :( Please let me know if you find a solution. I might add it to the "International Airport" City Builder building then.
by Dr.MonaLisa
13 Jan 2022, 19:20
Forum: EE2 files, modding, maps, testing, etc.
Topic: Aircraft Trade
Replies: 4
Views: 56

Re: Aircraft Trade

It was a long time ago when I was adding new units to the game, so I don't remember all details. Also due to the low experience I could miss some things before. I think it might be related to the Market's garrison possibilities. You could try to allow Markets to garrison air units and see if it work...
by Dr.MonaLisa
03 Jan 2022, 15:39
Forum: EE2 files, modding, maps, testing, etc.
Topic: Cloud Texture Layer
Replies: 7
Views: 118

Re: Cloud Texture Layer

Looks cool
by Dr.MonaLisa
02 Jan 2022, 20:22
Forum: EE2 files, modding, maps, testing, etc.
Topic: Cloud Texture Layer
Replies: 7
Views: 118

Re: Cloud Texture Layer

You can make movements more predictable by setting very huge angle speed of air move. Then clouds will most likely go in 1 direction.
by Dr.MonaLisa
02 Jan 2022, 04:08
Forum: EE2 files, modding, maps, testing, etc.
Topic: Cloud Texture Layer
Replies: 7
Views: 118

Re: Cloud Texture Layer

Nice idea with the clouds.

Unfortunately I don't know how to make it transparent / without the shadow. Hopefully somebody else will know.
by Dr.MonaLisa
02 Jan 2022, 04:06
Forum: EE2 files, modding, maps, testing, etc.
Topic: The Roman Expedition (quest based scenario)
Replies: 22
Views: 760

Re: The Roman Expedition (quest based scenario)

Radu273, also what's your language version of the game? Maybe there's some mismatch between English and other languages.
by Dr.MonaLisa
01 Jan 2022, 10:10
Forum: EE2 files, modding, maps, testing, etc.
Topic: The Roman Expedition (quest based scenario)
Replies: 22
Views: 760

Re: The Roman Expedition (quest based scenario)

Let's wait for calsch03 to get more information about the text commands. Unofficial Patch 1.5 never extracted sounds.zip. It had to be done manually by user, or the installation source of the game. I wrote about risks of keeping unzipped files here: https://forum.ee2.eu/viewtopic.php?p=25728#p25728 ...
by Dr.MonaLisa
01 Jan 2022, 02:12
Forum: EE2 files, modding, maps, testing, etc.
Topic: The Roman Expedition (quest based scenario)
Replies: 22
Views: 760

Re: The Roman Expedition (quest based scenario)

The installation looks fine, except that you extracted the sounds.zip and EE2X_sounds.zip files. So there are extracted MP3s available in the folder which might slow down the game. The Roman Expedition files also seem to have the correct checksum. From what I remember, in earlier versions of the sce...
by Dr.MonaLisa
01 Jan 2022, 01:00
Forum: EE2 files, modding, maps, testing, etc.
Topic: The Roman Expedition (quest based scenario)
Replies: 22
Views: 760

Re: The Roman Expedition (quest based scenario)

Could you please click on this link: empireearth2://GenerateMD5Checksums-Rep ... 73-EndNick ?
It will ask you to open UP1.5 Launcher. Then wait for the checksum generation to finish, and paste the link to it in this topic, so I can verify if all files are fine (and newest version).

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