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by Dr.MonaLisa
27 Mar 2020, 19:36
Forum: General Talking
Topic: Military Buildings Stop Production
Replies: 1
Views: 17

Re: Military Buildings Stop Production

If this is really happening, the only way to detect it would be recording a game. And I'm talking about the real screen recording, not the playback file. That would explain everything. We're not fairies. This could be anything, starting from a miss-click, to unit type / resources change by the epoch...
by Dr.MonaLisa
23 Mar 2020, 20:46
Forum: EE2 files, modding, maps, testing, etc.
Topic: How to make custom .aip files work
Replies: 7
Views: 55

Re: How to make custom .aip files work

No, it's somewhere near: nonononono.PNG There are AI related functions close this part of the code, but it's never possible to detect what's wrong by the EIP address. You could load a default AI script and see if still crashes. If it doesn't, then there must be an error in the new file you created. ...
by Dr.MonaLisa
23 Mar 2020, 02:01
Forum: General Talking
Topic: More statistical data in: https://www.ee2.eu/multiplayer/
Replies: 9
Views: 41

Re: More statistical data in: https://www.ee2.eu/multiplayer/

Okay... Looks like I'm prioritizing EE2 too much... So it's finished:

https://www.ee2.eu/multiplayer/#yearstatistics
https://www.ee2.eu/multiplayer/#allstatistics

Chart colors look a bit LGBTQ+ but I couldn't find more readable ones.
by Dr.MonaLisa
23 Mar 2020, 02:01
Forum: General Talking
Topic: More statistical data in: https://www.ee2.eu/multiplayer/
Replies: 9
Views: 41

Re: More statistical data in: https://www.ee2.eu/multiplayer/

No problem. I'll let you know when the preview version of new statistics is ready, so I'll leave this topic open for now.
by Dr.MonaLisa
22 Mar 2020, 22:34
Forum: General Talking
Topic: More statistical data in: https://www.ee2.eu/multiplayer/
Replies: 9
Views: 41

Re: More statistical data in: https://www.ee2.eu/multiplayer/

We can't determine those hours in 100%. There are times where let's say some Australian family plays few matches (10+ players + others), while the same day in the European evening there may only be for example 8 players. I think selecting the most active hour would be the best in this case, especial...
by Dr.MonaLisa
22 Mar 2020, 21:59
Forum: General Talking
Topic: More statistical data in: https://www.ee2.eu/multiplayer/
Replies: 9
Views: 41

Re: More statistical data in: https://www.ee2.eu/multiplayer/

I think the idea of "average" usage is a bad promotion for our Multiplayer services. Normally (skipping the coronavirus pandemic time) there are hours when no players are online at all. This would give very low numbers (3-5 players) as average on the graph. That's why, I think only using the hour wi...
by Dr.MonaLisa
22 Mar 2020, 21:20
Forum: General Talking
Topic: More statistical data in: https://www.ee2.eu/multiplayer/
Replies: 9
Views: 41

Re: More statistical data in: https://www.ee2.eu/multiplayer/

Hi. The idea is good. I was thinking about it before, but there are few problems. Let's take a look at: https://www.ee2.eu/statistics/?period=all#online It's almost unreadable, due to so much data. Now, multiply this number x 24 (because Multiplayer statistics show the usage every hour). Those stati...
by Dr.MonaLisa
22 Mar 2020, 20:36
Forum: EE2 files, modding, maps, testing, etc.
Topic: How to make custom .aip files work
Replies: 7
Views: 55

Re: How to make custom .aip files work

Have you tried to use:
AI_ChangePersonality(4, "Skirmish_Default.aip");

(without the "/EE2X/run/AIPS_EE2X/" path)?

I never used custom aips so can't help much. Hopefully someone else would know it.
by Dr.MonaLisa
21 Mar 2020, 23:00
Forum: Help, Questions & Problems. Empire Earth II Support.
Topic: Sea Units Not Moving
Replies: 3
Views: 15

Re: Sea Units Not Moving

If that happens rarely, I think that would be the best solution for it :)
by Dr.MonaLisa
21 Mar 2020, 22:20
Forum: Help, Questions & Problems. Empire Earth II Support.
Topic: Sea Units Not Moving
Replies: 3
Views: 15

Re: Sea Units Not Moving

Hi. What happens when you save the game, and then re-load it from the save? Is the problem gone then? Titanic will always be bugged. Too big (because... well I wanted to exaggerate it this way). The ships pausing problem has been mentioned several times on the Support Chat. I never experienced it my...

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