Search found 7 matches

by TheLatinGuy
27 Mar 2019, 13:44
Forum: EE2 files, modding, maps, testing, etc.
Topic: Resource modification
Replies: 12
Views: 446

Re: Resource modification

Well, at least something was done well. :-D
Nicely done. But to be honest, I don’t play MP, since if I want to play something, I don’t want other people. :-D
by TheLatinGuy
25 Mar 2019, 22:06
Forum: EE2 files, modding, maps, testing, etc.
Topic: Resource modification
Replies: 12
Views: 446

Re: Resource modification

Lol, I do the same. But it’s so uncomfortable. And if I want the same change in multiple places in multiple files, then this becomes very time consuming very fast. Oh. That is pretty decent protection. Maybe something like SHA-512 there? I see I have the same hex editor. :-D …and all I wanted, is ju...
by TheLatinGuy
25 Mar 2019, 20:45
Forum: EE2 files, modding, maps, testing, etc.
Topic: Resource modification
Replies: 12
Views: 446

Re: Resource modification

Yeah, the live modification would probably be better than keep loading up my save (14 MB, it takes about 2 minutes from desktop to state when the game actually reacts (on 25% of speed)). Yes, of course, windowed mode. That will be important, together with backups. Not only assembly, but the stuff, w...
by TheLatinGuy
25 Mar 2019, 15:22
Forum: EE2 files, modding, maps, testing, etc.
Topic: Resource modification
Replies: 12
Views: 446

Re: Resource modification

So basically, EE2 creators coded dirty? One must appreciate open source and documented SW at this point. Really. I see myself on the similar path, learning on my own as I go. Yeah, I did that. They’re my test subjects, so they’re named appropriately. :-D I’ve looked at the second program and it look...
by TheLatinGuy
25 Mar 2019, 14:32
Forum: EE2 files, modding, maps, testing, etc.
Topic: Resource modification
Replies: 12
Views: 446

Re: Resource modification

I’m looking how the editing is done, and OMG… This is insane. Wayyy beyond my level. I guess it’s time to level up though. Well, OK, I guess I’ll become intimate with OllyDbg. Should I do other things, like coding my own programs in C#, where I obviously have the source code? Sure. But that will not...
by TheLatinGuy
25 Mar 2019, 12:20
Forum: EE2 files, modding, maps, testing, etc.
Topic: Resource modification
Replies: 12
Views: 446

Re: Resource modification

To be honest, I was kind of expecting and was afraid of it being hard coded. I’ve been looking through all the headers and other files in zips, there was something about order of the resources and so on, but nothing about epochs, where it would be minable. But don’t you guys have source code or some...
by TheLatinGuy
25 Mar 2019, 00:32
Forum: EE2 files, modding, maps, testing, etc.
Topic: Resource modification
Replies: 12
Views: 446

Resource modification

This is something, what bugged me for very long time, In EE 1, you had ferrum (I use Latin names for elements, since their symbols are from Latin) all the way. In EE 2 you have it from epoch 4 (fair enough), but in epoch 10 you don’t. In WW 2, getting enough of it was key. Yet… In EE 2 in that age, ...

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