Search found 18 matches
- 25 Apr 2021, 01:26
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: New Regional Buildings
- Replies: 2
- Views: 3402
New Regional Buildings
Attached are several new regional building models. These can be installed by putting the .nif file in your zips\graphics_150 folder and the texture file (.dds or .tga) in your zips\textures_150 folder. That will allow them to replace the generic building model for that specific region and tech level...
- 02 Feb 2021, 01:36
- Forum: Questions
- Topic: Unique Structures
- Replies: 33
- Views: 4905
Re: Unique Structures
Yes, you are correct Mona; other people have done so. But it never seems to work for me... You did point out that tutorial RGV1 had on the EE Heaven, but i can't figure it out. I have this nice 8-10 Mesoamerican Warehouse model if anyone else knows how to get it to work in EE2 6 minutes 58 seconds @...
- 31 Jan 2021, 17:26
- Forum: Questions
- Topic: Unique Structures
- Replies: 33
- Views: 4905
Re: Unique Structures
Hi Pabelos! You are correct about the regional tags: am me fe we af Something that has always bothered me is on the official 1.2 patch, the original game developers did add custom textures and models for the Turkish WW1/WW2 infantry units. The used _turkish as the tag but i have never been able to f...
- 17 Jan 2021, 04:00
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Red Crescent Truck Model
- Replies: 5
- Views: 3744
Re: Red Crescent Truck Model
Update on this, if the .nif file for the Red Crescent truck is renamed to "truckMedic_me.nif" and you have the .nif and .tga files in the graphics and textures folders, it will show in the game for the Middle Eastern countries without any other changes.
- 04 Oct 2020, 20:09
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Empire Earth IV v9.6.0 (RUS)
- Replies: 9
- Views: 6890
Re: Empire Earth IV v9.6.0 (RUS)
Thanks Mona! I was trying to use one of those links but you may have more info than i had. Its also been a few months since i tried, been on a Total War kick lol. Speaking of which, i wonder how RGV1 exported the models from Rome: Total War. Quite a few newer mods that have some good models (BoA, Eu...
- 04 Oct 2020, 15:06
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Empire Earth IV v9.6.0 (RUS)
- Replies: 9
- Views: 6890
Re: Empire Earth IV v9.6.0 (RUS)
Hi RGV1. I've played around in nifscope before but i can't figure out your process for adding Civ 4 nifs to EE2. I thought you exported the Civ 4 nif as an .obj and then imported that over a similar EE2 .nif file, but i just get transparent models in the game when i try that. I attached a sample of ...
- 21 Jun 2020, 20:55
- Forum: Questions
- Topic: Help with Russian City Center Visual
- Replies: 7
- Views: 2390
Re: Help with Russian City Center Visual
Sorry, forgot to add texture
- 17 Jun 2020, 18:07
- Forum: Questions
- Topic: Help with Russian City Center Visual
- Replies: 7
- Views: 2390
Re: Help with Russian City Center Visual
Some related progress on this. I have found that all buildings (and probably units) in the game can have there visual changed based on the region. All you have to do is make the filename of the .nif of the building match a specific format. For example, if i wanted all Barracks built by African civs ...
- 17 Jun 2020, 17:50
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Red Crescent Truck Model
- Replies: 5
- Views: 3744
Re: Red Crescent Truck Model
No worries Mona, just sharing my (basic) mods
- 13 Jun 2020, 04:29
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: Red Crescent Truck Model
- Replies: 5
- Views: 3744