Search found 14 matches

by brownsfan_95
04 Oct 2020, 20:09
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth IV v9.6.0 (RUS)
Replies: 9
Views: 405

Re: Empire Earth IV v9.6.0 (RUS)

Thanks Mona! I was trying to use one of those links but you may have more info than i had. Its also been a few months since i tried, been on a Total War kick lol. Speaking of which, i wonder how RGV1 exported the models from Rome: Total War. Quite a few newer mods that have some good models (BoA, Eu...
by brownsfan_95
04 Oct 2020, 15:06
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth IV v9.6.0 (RUS)
Replies: 9
Views: 405

Re: Empire Earth IV v9.6.0 (RUS)

Hi RGV1. I've played around in nifscope before but i can't figure out your process for adding Civ 4 nifs to EE2. I thought you exported the Civ 4 nif as an .obj and then imported that over a similar EE2 .nif file, but i just get transparent models in the game when i try that. I attached a sample of ...
by brownsfan_95
21 Jun 2020, 20:55
Forum: EE2 files, modding, maps, testing, etc.
Topic: Help with Russian City Center Visual
Replies: 7
Views: 886

Re: Help with Russian City Center Visual

Textures.zip
(558.19 KiB) Downloaded 17 times
Textures.zip
(558.19 KiB) Downloaded 17 times
Sorry, forgot to add texture
by brownsfan_95
17 Jun 2020, 18:07
Forum: EE2 files, modding, maps, testing, etc.
Topic: Help with Russian City Center Visual
Replies: 7
Views: 886

Re: Help with Russian City Center Visual

Some related progress on this. I have found that all buildings (and probably units) in the game can have there visual changed based on the region. All you have to do is make the filename of the .nif of the building match a specific format. For example, if i wanted all Barracks built by African civs ...
by brownsfan_95
17 Jun 2020, 17:50
Forum: EE2 files, modding, maps, testing, etc.
Topic: Red Crescent Truck Model
Replies: 4
Views: 239

Re: Red Crescent Truck Model

No worries Mona, just sharing my (basic) mods
by brownsfan_95
13 Jun 2020, 04:29
Forum: EE2 files, modding, maps, testing, etc.
Topic: Red Crescent Truck Model
Replies: 4
Views: 239

Re: Red Crescent Truck Model

EE2_ScreenShot13.jpg
EE2_ScreenShot13.jpg (216.41 KiB) Viewed 230 times
EE2_ScreenShot12.jpg
EE2_ScreenShot12.jpg (236.7 KiB) Viewed 230 times
by brownsfan_95
12 Jun 2020, 05:46
Forum: EE2 files, modding, maps, testing, etc.
Topic: Red Crescent Truck Model
Replies: 4
Views: 239

Red Crescent Truck Model

I created a simple change to the existing medical truck, one for the Middle Eastern civs. It is a Red Crescent Truck. This could be used in the game by creating a unit, "Medcar_ME" (or something) which would be placed directly before the existing Medcar unit in the dbtechtreenode5.csv and ...
by brownsfan_95
27 May 2020, 01:05
Forum: EE2 files, modding, maps, testing, etc.
Topic: Minor change to leader titles
Replies: 2
Views: 5664

Re: Minor change to leader titles

Update to this. I would not recommend replacing the file in your directory with this, I run a custom version of EE2 and there may be compatibility issues. Whats New: Additional Player names. Imperial/Economic/Military Names for leaders complete for French, Greeks, Japanese, Chinese, Turks/Persians, ...
by brownsfan_95
21 Jul 2019, 02:57
Forum: EE2 files, modding, maps, testing, etc.
Topic: Debug/Exception Questions
Replies: 2
Views: 816

Re: Debug/Exception Questions

Thanks for the quick response. Guess í'll have to poke around to find what i messed up.
by brownsfan_95
20 Jul 2019, 19:03
Forum: EE2 files, modding, maps, testing, etc.
Topic: Debug/Exception Questions
Replies: 2
Views: 816

Debug/Exception Questions

I have been doing quite a bit of modding in EE2 (Getting close on a big naval mod) for the last few months so I am pretty familiar with the Debug/Unhandled Exception screen ;) . My question is, how can I easily determine what is causing the crash? The code displayed does not make sense to me. For ex...

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