Search found 17 matches

by brownsfan_95
02 Feb 2021, 01:36
Forum: EE2 files, modding, maps, testing, etc.
Topic: Unique Structures
Replies: 33
Views: 227

Re: Unique Structures

Yes, you are correct Mona; other people have done so. But it never seems to work for me... You did point out that tutorial RGV1 had on the EE Heaven, but i can't figure it out. I have this nice 8-10 Mesoamerican Warehouse model if anyone else knows how to get it to work in EE2 6 minutes 58 seconds @...
by brownsfan_95
31 Jan 2021, 17:26
Forum: EE2 files, modding, maps, testing, etc.
Topic: Unique Structures
Replies: 33
Views: 227

Re: Unique Structures

Hi Pabelos! You are correct about the regional tags: am me fe we af Something that has always bothered me is on the official 1.2 patch, the original game developers did add custom textures and models for the Turkish WW1/WW2 infantry units. The used _turkish as the tag but i have never been able to f...
by brownsfan_95
17 Jan 2021, 04:00
Forum: EE2 files, modding, maps, testing, etc.
Topic: Red Crescent Truck Model
Replies: 5
Views: 297

Re: Red Crescent Truck Model

Update on this, if the .nif file for the Red Crescent truck is renamed to "truckMedic_me.nif" and you have the .nif and .tga files in the graphics and textures folders, it will show in the game for the Middle Eastern countries without any other changes.
by brownsfan_95
04 Oct 2020, 20:09
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth IV v9.6.0 (RUS)
Replies: 9
Views: 617

Re: Empire Earth IV v9.6.0 (RUS)

Thanks Mona! I was trying to use one of those links but you may have more info than i had. Its also been a few months since i tried, been on a Total War kick lol. Speaking of which, i wonder how RGV1 exported the models from Rome: Total War. Quite a few newer mods that have some good models (BoA, Eu...
by brownsfan_95
04 Oct 2020, 15:06
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth IV v9.6.0 (RUS)
Replies: 9
Views: 617

Re: Empire Earth IV v9.6.0 (RUS)

Hi RGV1. I've played around in nifscope before but i can't figure out your process for adding Civ 4 nifs to EE2. I thought you exported the Civ 4 nif as an .obj and then imported that over a similar EE2 .nif file, but i just get transparent models in the game when i try that. I attached a sample of ...
by brownsfan_95
21 Jun 2020, 20:55
Forum: EE2 files, modding, maps, testing, etc.
Topic: Help with Russian City Center Visual
Replies: 7
Views: 979

Re: Help with Russian City Center Visual

Textures.zip
(558.19 KiB) Downloaded 26 times
Textures.zip
(558.19 KiB) Downloaded 26 times
Sorry, forgot to add texture
by brownsfan_95
17 Jun 2020, 18:07
Forum: EE2 files, modding, maps, testing, etc.
Topic: Help with Russian City Center Visual
Replies: 7
Views: 979

Re: Help with Russian City Center Visual

Some related progress on this. I have found that all buildings (and probably units) in the game can have there visual changed based on the region. All you have to do is make the filename of the .nif of the building match a specific format. For example, if i wanted all Barracks built by African civs ...
by brownsfan_95
17 Jun 2020, 17:50
Forum: EE2 files, modding, maps, testing, etc.
Topic: Red Crescent Truck Model
Replies: 5
Views: 297

Re: Red Crescent Truck Model

No worries Mona, just sharing my (basic) mods
by brownsfan_95
13 Jun 2020, 04:29
Forum: EE2 files, modding, maps, testing, etc.
Topic: Red Crescent Truck Model
Replies: 5
Views: 297

Re: Red Crescent Truck Model

EE2_ScreenShot13.jpg
EE2_ScreenShot13.jpg (216.41 KiB) Viewed 288 times
EE2_ScreenShot12.jpg
EE2_ScreenShot12.jpg (236.7 KiB) Viewed 288 times
by brownsfan_95
12 Jun 2020, 05:46
Forum: EE2 files, modding, maps, testing, etc.
Topic: Red Crescent Truck Model
Replies: 5
Views: 297

Red Crescent Truck Model

I created a simple change to the existing medical truck, one for the Middle Eastern civs. It is a Red Crescent Truck. This could be used in the game by creating a unit, "Medcar_ME" (or something) which would be placed directly before the existing Medcar unit in the dbtechtreenode5.csv and ...

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