Search found 128 matches

by Sat42
17 Mar 2024, 21:21
Forum: Tutorials
Topic: TUTORIAL: Map Editor - How to set the Time of Day in Scenarios?
Replies: 6
Views: 2125

Re: TUTORIAL: Map Editor - How to set the Time of Day in Scenarios?

Thanks for the quick reply! OK so if I understand correctly, the game files that decide the cloud sets (with "climate" in the name) are typically also modified by other mods, hence I'd have to make the change myself as part of my "mod" for my scenario(s). Normal version 1.6 shoul...
by Sat42
17 Mar 2024, 18:43
Forum: Tutorials
Topic: TUTORIAL: Map Editor - How to set the Time of Day in Scenarios?
Replies: 6
Views: 2125

Re: TUTORIAL: Map Editor - How to set the Time of Day in Scenarios?

Awesome stuff! :D P.S.: "How to eat a banana" should totally become an actual scenario! :P FYI I'm implementing the new "Unofficial Patch IES" system. It will generally be possible to control the time of day (the static as well as cycle) with the IES command in next versions of ...
by Sat42
03 Apr 2022, 18:58
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: The Roman Expedition (quest based scenario)
Replies: 27
Views: 18426

Re: The Roman Expedition (quest based scenario)

Ah OK, thanks for clarifying! I forgot that this Three Kingdoms scenario uses engineers instead of citizens. So since you managed to modify this aip file for custom use (without engine errors I imagine?), does that mean we can extract any aip file used by the official developers for the campaigns? I...
by Sat42
03 Apr 2022, 14:24
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: The Roman Expedition (quest based scenario)
Replies: 27
Views: 18426

Re: The Roman Expedition (quest based scenario)

Thanks a lot for your reply calsch03, and for sharing that custom AIP along with associated SCN and IES! So glad we have at least one working example to build on :P I've had a look at the code, would like to ask a couple of questions for now (remember I can't test in-game at the moment): - CITIZEN B...
by Sat42
03 Apr 2022, 14:01
Forum: Questions
Topic: How to make custom .aip files work
Replies: 13
Views: 4960

Re: How to make custom .aip files work

Hey Mona,
Thanks for the reply! yes I think your guess is correct, looking at a default "BuildListElement baseList[]" posted in some other Build AI Order thread, it indicates that the Dock is set to "NO" which works to unlock the AI in case there's no sea.
by Sat42
03 Apr 2022, 01:42
Forum: Questions
Topic: How to make custom .aip files work
Replies: 13
Views: 4960

Re: How to make custom .aip files work

You need to make a new aip file and start with the following code: // $Header: /run/AIPS/Skirmish_Default.aip 38 5/05/05 3:46p Kwasserman $ // The basic skirmish aip, EVERYONE should load this first, then override only the interesting bits #include "AipStructures.h" After that you only co...
by Sat42
03 Apr 2022, 01:20
Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
Topic: The Roman Expedition (quest based scenario)
Replies: 27
Views: 18426

Re: The Roman Expedition (quest based scenario)

Hi calsch03, I hope to play your scenario in the near future (itching to get back to EE2 + AoS: will be in a new home from mid-April so hopefully soon enough!) and will provide feedback. Just wanted to ask whether you created a new .AIP file for this? I read the thread here: https://forum.ee2.eu/vie...
by Sat42
29 Mar 2022, 00:18
Forum: Spotlight
Topic: Terra: Mini Earth
Replies: 9
Views: 3089

Re: Terra: Mini Earth

Well done then! :) a standard to strive for!
by Sat42
28 Mar 2022, 00:36
Forum: Spotlight
Topic: Terra: Mini Earth
Replies: 9
Views: 3089

Re: Terra: Mini Earth

This also looks incredibly good! Did you make these maps by hand in the editor? Like I said, it looks fantastic.
by Sat42
28 Mar 2022, 00:28
Forum: Spotlight
Topic: Mechs and Starships
Replies: 8
Views: 3574

Re: Mechs and Starships

Man, that battleship is AMAZING, big congrats on that!

The other stuff looks neat too.

Interesting mod you're working on there. Indeed, a much greater focus on the sci-fi dimension.

Go to advanced search