Search found 55 matches

by Sat42
05 Aug 2020, 17:01
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth IV v9.6.0 (RUS)
Replies: 6
Views: 201

Re: Empire Earth IV v9.6.0 (RUS)

"per civilization (or per world region) for common buildings" We gave up on this. They do not fight, and this is less important than the different units (we think so). It cost a lot of effort. But new wonders of the world have been added to the mod. About 100 new wonders of the world. This is appro...
by Sat42
05 Aug 2020, 16:12
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth IV v9.6.0 (RUS)
Replies: 6
Views: 201

Re: Empire Earth IV v9.6.0 (RUS)

Hey thanks a lot for the quick reply RGV1! Understood about the English translation, I will be patient! I can't believe you already have melee and ranged chariots, elephants with archers and a whole bunch of different hoplites! Even slingers and cataphracts... Yes I can see all the screenshots from ...
by Sat42
05 Aug 2020, 15:32
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth IV v9.6.0 (RUS)
Replies: 6
Views: 201

Re: Empire Earth IV v9.6.0 (RUS)

The attention to detail seems incredible! Fantastic job :D A couple of questions: - will there be an English translation of EEIV v9.6.0 in the near future? - did you improve the Antiquity period as well? I mean things like chariot archers (missing from the official EE2:AoS), more civilisation-specif...
by Sat42
05 Aug 2020, 15:20
Forum: EE2 files, modding, maps, testing, etc.
Topic: Stone Age citizens with spears for hunting - request
Replies: 0
Views: 942

Stone Age citizens with spears for hunting - request

Dear community, Don't go thinking I take this matter for granted: few of us are modding and I myself am of little help to anyone (as of yet anyway). I am merely testing the waters here... in case anyone is willing to help, and you don't know until you ask! Context I am working on a prehistoric scena...
by Sat42
04 Aug 2020, 13:31
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (Final)
Replies: 69
Views: 6428

Re: Loew's Ambient Pack for EE2 1.5 (Final)

Hmm, in UP1.5 Settings there is an option "Loew Map Editor Mode", but I don't think it works on Developers Version, because it's for the Normal one with *.5.cfg and *.6.cfg. Generally when "blockers" are visible, you can also rotate units. I'm not sure which one would be the best in the mod release...
by Sat42
04 Aug 2020, 12:56
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (Final)
Replies: 69
Views: 6428

Re: Loew's Ambient Pack for EE2 1.5 (Final)

Yes, you should move them there, but additionally edit dbunits.cfg file or something like this (can't remember now) where .ddf fjles are set to be read in game. Hey thanks for the quick reply! Also forgot to mention the moving of Loew ambients' graphics and textures folders over to 1.5 Developers E...
by Sat42
03 Aug 2020, 18:29
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (Final)
Replies: 69
Views: 6428

Re: Loew's Ambient Pack for EE2 1.5 (Final)

Just to make things clear: Loew's Ambient Pack didn't add any animals to game. "New" and other animals which can be produced in the "ZOO" building were added with the normal, first version of UP1.5 (back in 2014 or something). - is there no way for this pack to work in the Developers version of 1.5...
by Sat42
03 Aug 2020, 11:46
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loews Ambient Pack 2 - Civilization stuff
Replies: 7
Views: 1206

Re: Loews Ambient Pack 2 - Civilization stuff

Really looking forward to this :) keep up the good work and take care!
by Sat42
25 Jun 2020, 17:19
Forum: EE2 files, modding, maps, testing, etc.
Topic: Modding water on UP15
Replies: 8
Views: 389

Re: Modding water on UP15

Gonzalo wrote: 08 Jun 2020, 19:24 You can replace river bottom texture easily but if you need help post here. Thank you for feedback sat42
Thank you Gonzalo!

I wish I had more time! :P

I shall get back to this thread in due time :) cheers!
by Sat42
25 Jun 2020, 17:13
Forum: EE2 files, modding, maps, testing, etc.
Topic: Help with Russian City Center Visual
Replies: 7
Views: 833

Re: Help with Russian City Center Visual

Some related progress on this. I have found that all buildings (and probably units) in the game can have there visual changed based on the region. All you have to do is make the filename of the .nif of the building match a specific format. For example, if i wanted all Barracks built by African civs...

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