Search found 99 matches

by Sat42
26 Nov 2020, 14:17
Forum: EE2 files, modding, maps, testing, etc.
Topic: Can you "spawn" aircraft in scenario?
Replies: 4
Views: 182

Re: Can you "spawn" aircraft in scenario?

Yo, thanks again for the ideas and information! Yes I guess testing (also in the context of a particular level design) would reveal how feasible things are - I will be doing that in due time! One technique which was used in Age of Empires II was to have a path near the edge of the map be blocked eit...
by Sat42
26 Nov 2020, 11:44
Forum: EE2 files, modding, maps, testing, etc.
Topic: Can you "spawn" aircraft in scenario?
Replies: 4
Views: 182

Re: Can you "spawn" aircraft in scenario?

Super info, thanks Mona! If the targets (for the spawned aircraft) are mobile and aren't better defined than "generic player 1 forces" (I might specify the type like heavy mounted, heavy infantry as different targets but cannot be sure what exact units the player will still have at this po...
by Sat42
25 Nov 2020, 17:50
Forum: EE2 files, modding, maps, testing, etc.
Topic: Can you "spawn" aircraft in scenario?
Replies: 4
Views: 182

Can you "spawn" aircraft in scenario?

Hey there!

As per the title of the topic: can you "spawn" aircraft in a scenario, regardless of whether player (human or AI) has an airport?

Application: scripted scene (air raid), spawn aircraft then control group to attack target, then retreat and "despawn"
by Sat42
23 Nov 2020, 10:12
Forum: EE2 files, modding, maps, testing, etc.
Topic: TUTORIAL: Map Editor - How to set the Time of Day in Scenarios?
Replies: 1
Views: 144

Re: TUTORIAL: Map Editor - How to set the Time of Day in Scenarios?

Awesome stuff! :D

P.S.: "How to eat a banana" should totally become an actual scenario! :P
by Sat42
23 Nov 2020, 10:09
Forum: EE2 files, modding, maps, testing, etc.
Topic: Setting time of day for scenario
Replies: 7
Views: 150

Re: Setting time of day for scenario

For anyone coming across this thread - a solution now exists!
Please check the following tutorial:
viewtopic.php?f=54&t=5418
by Sat42
23 Nov 2020, 00:20
Forum: EE2 files, modding, maps, testing, etc.
Topic: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)
Replies: 365
Views: 191730

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)

Minor update 158002 has been released! Update Type: Hotfix & Feature Update. Changes: https://www.ee2.eu/patch/changes/#158001 [some other cool stuff] - New feature: It's now possible to set the time of day in scenarios: * To use it, please simply add one of the following suffixes at the end of...
by Sat42
22 Nov 2020, 17:52
Forum: EE2 files, modding, maps, testing, etc.
Topic: Animal hyena
Replies: 8
Views: 226

Re: Animal hyena

Pretty neat, Gonzalo! :) Not an easy thing to do!
by Sat42
21 Nov 2020, 15:18
Forum: EE2 files, modding, maps, testing, etc.
Topic: Animal hyena
Replies: 8
Views: 226

Re: Animal hyena

A hyena would be a cool addition Gonzalo! Could you share a screenshot of the model?
by Sat42
20 Nov 2020, 12:46
Forum: EE2 files, modding, maps, testing, etc.
Topic: map editor season cycle
Replies: 50
Views: 2862

Re: map editor season cycle

Theoretically, editing RAM works, because it could be done in the game save, and then loads different time of day settings to the editor. However, saving a .scn file seems to use default settings, and even RAM memory address is ignored. So it would require heavy debugging, and it's not so worth... ...

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