Search found 42 matches

by Sat42
26 May 2019, 12:07
Forum: EE2 files, modding, maps, testing, etc.
Topic: Buildings not advancing epoch in EE4
Replies: 34
Views: 1140

Re: Buildings not advancing epoch in EE4

Thank you for your nice post Gonzalo! Indeed, EE2 is good for modding in spite of difficulties, for me it is the sheer amount of diversity (all of human history and then some!) that got me invested in this game :) I will be more active in summer, after I'm done with some important milestones at work!
by Sat42
25 May 2019, 14:12
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (Final)
Replies: 64
Views: 3445

Re: Loew's Ambient Pack for EE2 1.5 (Final)

That is indeed problematic, Loew! So transparency for a "fake" water sheet is not really an option... Oh well, I guess that means the dream of shallows in EEII will remain a dream! However, if you don't mind, I would still like to see this transparent river texture in your ambient pack - it won't wo...
by Sat42
25 May 2019, 13:29
Forum: EE2 files, modding, maps, testing, etc.
Topic: Buildings not advancing epoch in EE4
Replies: 34
Views: 1140

Re: Buildings not advancing epoch in EE4

Hi guys! Following developments here from afar as I am interested in new units/buildings for the game (so probably I will stick to the Developers' version), but can't do much now due to pressure with work IRL. Good luck Gonzalo, I hope you will succeed in what you are doing - again this stuff is ver...
by Sat42
22 May 2019, 18:05
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (Final)
Replies: 64
Views: 3445

Re: Loew's Ambient Pack for EE2 1.5 (Final)

Hi Loew!! Thanks a lot for your reply! Nice try with the top screenshot you posted, but indeed to me it doesn't manage to sell the concept of "shallow water". The last (bottom) screenshot you posted, however, is MUCH closer to what I hope to be able to do!! I suppose you changed your "river" sheet t...
by Sat42
04 May 2019, 13:10
Forum: EE2 files, modding, maps, testing, etc.
Topic: Raft for 1.5 patched EE2
Replies: 19
Views: 674

Re: Raft for 1.5 patched EE2

Once I get to grips with this myself, I will make a tutorial for everyone :)
by Sat42
04 May 2019, 09:36
Forum: EE2 files, modding, maps, testing, etc.
Topic: map editor season cycle
Replies: 26
Views: 951

Re: map editor season cycle

Awesome thank you so much! Will reply more completely later when I can communicate properly, but again thank you! (And for raising my hopes concerning the Russian winter, I didn't think of weather through IEF scripts!)
by Sat42
03 May 2019, 22:55
Forum: EE2 files, modding, maps, testing, etc.
Topic: map editor season cycle
Replies: 26
Views: 951

Re: map editor season cycle

Hell yeah, Mona! Sounds very interesting, indeed please, if you can give us a way to fix this darned problem, it would be fantastic! (After all I intend to use AoS for scenario making) Do you think this would fix the original AoS campaigns? Sorry if I am being pedantic, just I would like to experien...
by Sat42
03 May 2019, 19:26
Forum: EE2 files, modding, maps, testing, etc.
Topic: map editor season cycle
Replies: 26
Views: 951

Re: map editor season cycle

Using my phone so forgive any spelling mistakes... @DrMonaLisa: I understand about the last 2 points you made (thank you for the explanation by the way!) however regarding the problem with cycles in AoS... Ok it's launcher dependent making things tricky, BUT I wanted to draw attention to the fact th...
by Sat42
03 May 2019, 17:20
Forum: EE2 files, modding, maps, testing, etc.
Topic: Raft for 1.5 patched EE2
Replies: 19
Views: 674

Re: Raft for 1.5 patched EE2

Hey Gonzalo! Yes please, would be potentially great! If I can use it for a scenario I will of course give you credit :) About the Nile delta maps: I downloaded the files but admit I haven't tried to use them with the editor yet (mostly lack of time), one thing I need to figure out is how to use DEMs...
by Sat42
03 May 2019, 17:04
Forum: EE2 files, modding, maps, testing, etc.
Topic: map editor season cycle
Replies: 26
Views: 951

Re: map editor season cycle

Why would fixing this be hard? I intend to make scenarios for AoS so yeah :/ The problem "seems" to be absent from the 1.2 AoS (GOG edition), at least with campaign maps and random skirmishes. In normal 1.5, the "Survival Egypt" scenario starts in June but cycles the seasons. 19 minutes 34 seconds E...

Go to advanced search