Search found 302 matches
- 07 Dec 2022, 16:01
- Forum: Spotlight
- Topic: World Trade Center WIP
- Replies: 4
- Views: 264
Re: World Trade Center WIP
Awesome! When will we get a link for downloading?
- 07 Jul 2022, 12:44
- Forum: Questions
- Topic: Citizens can't kill animals
- Replies: 12
- Views: 2881
Re: Citizens can't kill animals
Problem solved! I had created a file db/Animals.ddf with original and my animals, but that file ought to be at db_155!! Thanks.
- 07 Jul 2022, 10:21
- Forum: Questions
- Topic: Citizens can't kill animals
- Replies: 12
- Views: 2881
Re: Citizens can't kill animals
I have edited dbanima5.ddf in db_155.zip as I said, but names and verbose tips are in db/text. OK I'll try to imitate the original animals code. Thanks!
- 07 Jul 2022, 08:46
- Forum: Questions
- Topic: Citizens can't kill animals
- Replies: 12
- Views: 2881
Re: Citizens can't kill animals
OK, I have added herd code for my animals on dbanima5.ddf, and thought that it didn't work by the verbose tips being in English (my mod is in Spanish). But I tested by writing rabbit's verbose tip in Spanish and it still didn't work... :/
- 07 Jul 2022, 02:49
- Forum: Questions
- Topic: Citizens can't kill animals
- Replies: 12
- Views: 2881
Re: Citizens can't kill animals
Thanks for reply.
- 06 Jul 2022, 20:35
- Forum: Questions
- Topic: Citizens can't kill animals
- Replies: 12
- Views: 2881
Re: Citizens can't kill animals
More info: what I want is to add my animals to vanilla EE2 (on EE2X no problem). So I have added unitypes and unitmodels at db/units/animals.ddf, names and verbose tooltips on db/text unittypenames.ddf and unittypetips.ddf and herd stuff at simulation/dbanimal.ddf. But the names of the animals which...
- 06 Jul 2022, 13:29
- Forum: Questions
- Topic: Citizens can't kill animals
- Replies: 12
- Views: 2881
Re: Citizens can't kill animals
I got my pc crashed last week and I haven't a backup of my mod. I have tried the same, to add animal code at db_155.zip, but it didn't work. Then I have added in zip but still doesn't work. Thanks in advance.
- 29 Jun 2022, 18:03
- Forum: Questions
- Topic: Custom civs
- Replies: 4
- Views: 1306
Re: Custom civs
Sad to read, but thank you, I'll try to tweak a little.
Added after 59 minutes 12 seconds:
No, it crashes the game

Added after 59 minutes 12 seconds:
No, it crashes the game



- 29 Jun 2022, 14:57
- Forum: Questions
- Topic: Custom civs
- Replies: 4
- Views: 1306
Re: Custom civs
Sorry, thank you for the tiding. If you'd please to write here to me which file is...otherwise I shall ascertain by myself, you know. Thanks! 
Added after 1 hour 59 minutes 47 seconds:
Thanks, but I think it's impossible, I have checked dbwidget_fe8.csv

Added after 1 hour 59 minutes 47 seconds:
Thanks, but I think it's impossible, I have checked dbwidget_fe8.csv

- 29 Jun 2022, 06:57
- Forum: Questions
- Topic: Custom civs
- Replies: 4
- Views: 1306
Custom civs
I wonder whether it's possible to make that custom civilizations can be made available for the ai on skirmish, and on the map editor. I have tried by adding code between triple quotation marks, which is on skirmish code in UI/fe_widgets.csv, into multiplayer code (same file), in the line of code whi...