Search found 180 matches

by Gonzalo
04 Nov 2019, 21:17
Forum: EE2 files, modding, maps, testing, etc.
Topic: Just another stupid modding question
Replies: 16
Views: 239

Re: Just another stupid modding question

Thank you very much, Doc...very very interesting, and scarcely viewed a fifth part of the video...and I have taken notes about several questions that have went into my mind while looking your actions with ollydbg...I will go on researching.
by Gonzalo
04 Nov 2019, 19:20
Forum: EE2 files, modding, maps, testing, etc.
Topic: Just another stupid modding question
Replies: 16
Views: 239

Re: Just another stupid modding question

LOL. I have read a book by F. Forsyth, "The fox" and I am again interested in EE2, and specially on poking about into assembly code of executable. I have also read some books on assembly, but need some further help in order to dive into the original code. What about some "neutral" explanation, here ...
by Gonzalo
29 Oct 2019, 14:42
Forum: EE2 files, modding, maps, testing, etc.
Topic: Just another stupid modding question
Replies: 16
Views: 239

Re: Just another stupid modding question

SHITTY functions I hate them lol
by Gonzalo
29 Oct 2019, 10:37
Forum: EE2 files, modding, maps, testing, etc.
Topic: Just another stupid modding question
Replies: 16
Views: 239

Re: Just another stupid modding question

Thanks Dr. Mona, I tried that, it doesn't work
by Gonzalo
28 Oct 2019, 09:25
Forum: EE2 files, modding, maps, testing, etc.
Topic: Just another stupid modding question
Replies: 16
Views: 239

Re: Just another stupid modding question

Try to edit the list of civilizations in Map Editor maybe, using the same methods as it's done on the game setup screen. I did, I replaced all instances of "eCivs" inside Text/DBWidget_Scenedit.csv by "myCivs" and I have added two extra civilizations. But game crashes with new civilizations...it si...
by Gonzalo
28 Oct 2019, 06:57
Forum: EE2 files, modding, maps, testing, etc.
Topic: Just another stupid modding question
Replies: 16
Views: 239

Re: Just another stupid modding question

I know it sounds absurd, but I think it's possible to use different custom civs with their cities and territories which are wider than 3 middle east civs, for example. 44 seconds Here are all available .ies functions, dumped from the .exe (and even some of them don't work): https://forum.ee2.eu/view...
by Gonzalo
28 Oct 2019, 06:45
Forum: EE2 files, modding, maps, testing, etc.
Topic: Just another stupid modding question
Replies: 16
Views: 239

Re: Just another stupid modding question

I mean...I am fairly sure that via text or via scripting any number of civilizations with their cities and territories is possible....but I don't know whether the Scripting Bible sums up all the whole of ies scripting or there are more commands, secret commands or instructions...it isn't paranoia, j...
by Gonzalo
28 Oct 2019, 06:34
Forum: EE2 files, modding, maps, testing, etc.
Topic: Just another stupid modding question
Replies: 16
Views: 239

Re: Just another stupid modding question

That's it!!! I have reviewed completely the Scripting Bible but I haven't found anything simiar...there must be a way to do, but I don't know how...:(
by Gonzalo
27 Oct 2019, 23:34
Forum: EE2 files, modding, maps, testing, etc.
Topic: Just another stupid modding question
Replies: 16
Views: 239

Just another stupid modding question

I wondered if it were possible to add new custom civilizations via scripting...just a thought, but I will research!! 38 minutes 45 seconds For example, a new campaign with scen editor custoim civ name and scripting so the cities for "Assyrian" were called "Assur", "Kallah", "Niniveh" and same with t...
by Gonzalo
19 Oct 2019, 22:51
Forum: EE2 files, modding, maps, testing, etc.
Topic: Different music for every civilization
Replies: 0
Views: 164

Different music for every civilization

Hi, I have replaced babylonian by hindi civilization and just wanted to add a "ethnic" touch to my scenarios by adding indian traditional music. But when I add different music mp3 files for egyptian, turkish and babylonian, th€ gam€ crash€s, also if I s€t r€gion = Egyptian instead of r€gion = Middle...

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