Search found 183 matches

by Gonzalo
24 Dec 2019, 10:03
Forum: Relaxation Zone
Topic: Merry Xmas
Replies: 2
Views: 575

Re: Merry Xmas

Thanks you too
by Gonzalo
24 Dec 2019, 08:48
Forum: Relaxation Zone
Topic: Merry Xmas
Replies: 2
Views: 575

Merry Xmas

Merry Christmas to all members who celebrate these feast, and specially to Mona (I know you Polish are catholic) and Loewenherz (though he is probably protestant)
by Gonzalo
15 Dec 2019, 10:57
Forum: EE2 files, modding, maps, testing, etc.
Topic: How to add custom civ to map editor
Replies: 3
Views: 310

Re: How to add custom civ to map editor

Hi Marcus. I am thoroughly examining executable code written in assembly, language that I don't have great comprehension of, to find the clue which will allow to add unlimited number of civilizations, or at least 150 which is the number of countries in the actual epoch which is above enough. It's di...
by Gonzalo
04 Nov 2019, 21:17
Forum: EE2 files, modding, maps, testing, etc.
Topic: Just another stupid modding question
Replies: 16
Views: 853

Re: Just another stupid modding question

Thank you very much, Doc...very very interesting, and scarcely viewed a fifth part of the video...and I have taken notes about several questions that have went into my mind while looking your actions with ollydbg...I will go on researching.
by Gonzalo
04 Nov 2019, 19:20
Forum: EE2 files, modding, maps, testing, etc.
Topic: Just another stupid modding question
Replies: 16
Views: 853

Re: Just another stupid modding question

LOL. I have read a book by F. Forsyth, "The fox" and I am again interested in EE2, and specially on poking about into assembly code of executable. I have also read some books on assembly, but need some further help in order to dive into the original code. What about some "neutral" explanation, here ...
by Gonzalo
29 Oct 2019, 14:42
Forum: EE2 files, modding, maps, testing, etc.
Topic: Just another stupid modding question
Replies: 16
Views: 853

Re: Just another stupid modding question

SHITTY functions I hate them lol
by Gonzalo
29 Oct 2019, 10:37
Forum: EE2 files, modding, maps, testing, etc.
Topic: Just another stupid modding question
Replies: 16
Views: 853

Re: Just another stupid modding question

Thanks Dr. Mona, I tried that, it doesn't work
by Gonzalo
28 Oct 2019, 09:25
Forum: EE2 files, modding, maps, testing, etc.
Topic: Just another stupid modding question
Replies: 16
Views: 853

Re: Just another stupid modding question

Try to edit the list of civilizations in Map Editor maybe, using the same methods as it's done on the game setup screen. I did, I replaced all instances of "eCivs" inside Text/DBWidget_Scenedit.csv by "myCivs" and I have added two extra civilizations. But game crashes with new civilizations...it si...
by Gonzalo
28 Oct 2019, 06:57
Forum: EE2 files, modding, maps, testing, etc.
Topic: Just another stupid modding question
Replies: 16
Views: 853

Re: Just another stupid modding question

I know it sounds absurd, but I think it's possible to use different custom civs with their cities and territories which are wider than 3 middle east civs, for example. 44 seconds Here are all available .ies functions, dumped from the .exe (and even some of them don't work): https://forum.ee2.eu/view...
by Gonzalo
28 Oct 2019, 06:45
Forum: EE2 files, modding, maps, testing, etc.
Topic: Just another stupid modding question
Replies: 16
Views: 853

Re: Just another stupid modding question

I mean...I am fairly sure that via text or via scripting any number of civilizations with their cities and territories is possible....but I don't know whether the Scripting Bible sums up all the whole of ies scripting or there are more commands, secret commands or instructions...it isn't paranoia, j...

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