Search found 252 matches

by Gonzalo
25 Dec 2020, 22:13
Forum: EE2 files, modding, maps, testing, etc.
Topic: Custom music per civilization
Replies: 5
Views: 141

Re: Custom music per civilization

It's OK. Perhaps regions can't be created or deleted.
by Gonzalo
25 Dec 2020, 19:25
Forum: EE2 files, modding, maps, testing, etc.
Topic: Custom music per civilization
Replies: 5
Views: 141

Re: Custom music per civilization

Thanks 1 hour 25 minutes 12 seconds I corrected those mistakes and still babylonian civilization uses middle eastern music in game... =( 1 minute 20 seconds There are some people who are interested in this mod, as I see at discord... 1 minute 39 seconds I am not accusing anyone of anything, not in r...
by Gonzalo
25 Dec 2020, 16:20
Forum: EE2 files, modding, maps, testing, etc.
Topic: Custom music per civilization
Replies: 5
Views: 141

Custom music per civilization

I have tried to add a new region, MiddleAsia, so my Hindi Civ (Babylonian) can have a separate ambient music database. I modded (I think) all db files which affect regions (Regional settings), but still when the human player plays the hindi civilization, the music is fareastern. Here is my code: //=...
by Gonzalo
06 Dec 2020, 16:48
Forum: EE2 files, modding, maps, testing, etc.
Topic: Animal giraffa
Replies: 11
Views: 333

Re: Animal giraffa

No, gnus ))
by Gonzalo
06 Dec 2020, 16:47
Forum: EE2 files, modding, maps, testing, etc.
Topic: Leader Louis XVI of France
Replies: 2
Views: 125

Re: Leader Louis XVI of France

Just copied the code of a very similar unit...
by Gonzalo
06 Dec 2020, 14:30
Forum: EE2 files, modding, maps, testing, etc.
Topic: Leader Louis XVI of France
Replies: 2
Views: 125

Leader Louis XVI of France

I can't put this unit on the scenario editor, my code: UnitType Louis { Parent = Leader Properties { mass = 1 popCount = 1 displayName = tx_utn_Louis_name displayNamePlural = tx_utn_Louis_pname rps = Citizen SizeX = 0.125 SizeY = 0.125 HitPoints = 500 stance = Cautious VerboseTooltip = vtt_unit_Loui...
by Gonzalo
06 Dec 2020, 11:20
Forum: EE2 files, modding, maps, testing, etc.
Topic: Animal giraffa
Replies: 11
Views: 333

Re: Animal giraffa

Problem solved!! I reshaped the model at blender...
by Gonzalo
05 Dec 2020, 16:36
Forum: EE2 files, modding, maps, testing, etc.
Topic: Animal giraffa
Replies: 11
Views: 333

Re: Animal giraffa

Because I removed all "renderings" stuff and the problem subsists...
by Gonzalo
05 Dec 2020, 14:01
Forum: EE2 files, modding, maps, testing, etc.
Topic: Animal giraffa
Replies: 11
Views: 333

Re: Animal giraffa

Yes thank you!!

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