Search found 61 matches

by Gonzalo
01 Mar 2019, 09:53
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (Final)
Replies: 53
Views: 994

Re: Loew's Ambient Pack for EE2 1.5 (Final)

<r>Where must I put the files checksum.data etc?? Into the game folder??<DOUBLE><s>[double]</s> 44 minutes 51 seconds<e>[/double]</e></DOUBLE>I have installed your pack and nothing seems to change, but instead of "totally Random" forest brush appears one of the Loew's brushes, with original game's d...
by Gonzalo
24 Feb 2019, 13:36
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (Final)
Replies: 53
Views: 994

Re: Loew's Ambient Pack for EE2 1.5 (Final)

New forest types apparently are not allowed due to every climate has light, heavy and medium forestation ONLY :(

Added after 1 hour 6 minutes 19 seconds:
I thought the problem was in the tree names, but still new forests crash the game
by Gonzalo
23 Feb 2019, 17:38
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (Final)
Replies: 53
Views: 994

Re: Loew's Ambient Pack for EE2 1.5 (Final)

<r>I can't find such file, at least in "terrain" folder...(((<DOUBLE><s>[double]</s> 8 minutes 38 seconds<e>[/double]</e></DOUBLE>Perhaps the problem is that I haven't under texture for my custom forests...<DOUBLE><s>[double]</s> 1 minute 43 seconds<e>[/double]</e></DOUBLE>I mean, the mod is OK, rea...
by Gonzalo
23 Feb 2019, 16:52
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (Final)
Replies: 53
Views: 994

Re: Loew's Ambient Pack for EE2 1.5 (Final)

Sorry for carrying bad news, but I installed this mod, then I added some of your nice trees as forest for temperate, arid and tropical climate and now the game map generator won't paint forests, and if I try to paint forest by myself the game crashes. Here is a pic: 9 minutes 8 seconds Sorry for car...
by Gonzalo
15 Feb 2019, 13:47
Forum: EE2 files, modding, maps, testing, etc.
Topic: Help with Russian City Center Visual
Replies: 2
Views: 87

Help with Russian City Center Visual

I am trying to set different models of City Center for different civilizations in epoch 7 with different flags by country. The only way I see of accomplishing this, due to create several city center unittypes would mean to mod the entire game, is to upgrade visual of each city center, just like orig...
by Gonzalo
29 Jan 2019, 05:28
Forum: EE2 files, modding, maps, testing, etc.
Topic: EE2 AoS Civ Editor Australia
Replies: 8
Views: 167

Re: EE2 AoS Civ Editor Australia

Hi EEManiac!!! You can edit the enum of the civilizations in EE2X_hdrs/dbPlayerdefinirions...also you may need to edit civ menu in dbwidget_scenedir where it reads "sh_Civs/Combo....etc commenting it: """Enum=eCivs startItem=0 endItem=24""" or the number of new civs you like...perhaps you succeed wh...
by Gonzalo
16 Jan 2019, 16:34
Forum: EE2 files, modding, maps, testing, etc.
Topic: Asking help to experienced modders--Animations
Replies: 0
Views: 74

Asking help to experienced modders--Animations

Hi community, I am pretty sure this question ist of the most important concern for modders irrespective of their skill: Does anybody know how to change existing animations via nifsakope, or even how to create completely new ones from scratch? I think it mustn't (oughtn't) be a major issue, just chan...
by Gonzalo
13 Jan 2019, 09:44
Forum: EE2 files, modding, maps, testing, etc.
Topic: New Civilizations
Replies: 6
Views: 211

Re: New Civilizations

lol.

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