There are two possibilities.
You can create a DEM map with only two colours instead of three: one for the water and one for the land.
Or you can use the trick with the large background texture and simply paint the sea on the map. Works very well. I've done this myself several times.
Search found 244 matches
- 09 Jun 2024, 15:15
- Forum: Questions
- Topic: Import DEM/Heightmap?
- Replies: 6
- Views: 764
- 07 Jan 2024, 10:36
- Forum: Questions
- Topic: How to add Infinite Wood Resource to Skirmish?
- Replies: 6
- Views: 1651
Re: How to add Infinite Wood Resource to Skirmish?
I thought about that too. This is actually the unlimited food tree at the beginning of the generated map. I don't know whether it won't be replaced by the wood resource.
It would be easier to simply generate a few maps and then place this resource by hand.
It would be easier to simply generate a few maps and then place this resource by hand.
- 07 Jan 2024, 10:22
- Forum: Questions
- Topic: How to add Infinite Wood Resource to Skirmish?
- Replies: 6
- Views: 1651
Re: How to add Infinite Wood Resource to Skirmish?
So my initial enquiries have revealed that this is unfortunately hardcoded. Unfortunately, nothing can be changed in this respect via the database.
However, you can place these resources on your own maps using the editor. The patch has already greatly expanded this.
However, you can place these resources on your own maps using the editor. The patch has already greatly expanded this.
- 27 Dec 2023, 19:09
- Forum: Spotlight
- Topic: EE2X 1.5 Pazific Campaign Development blog
- Replies: 1
- Views: 2667
Developer diary 1.6 - Loew - Ambiente Pack 1
Hello, my name is Loewenherz and I have been involved in the development of EE2 1.6 for some time now. I would like to share with you the creation and development of EE2 content and the many improvements and enhancements that have been made along the way. I also think it's a good idea to document wh...
- 08 Dec 2023, 13:34
- Forum: Tutorials
- Topic: DEM - How to generate EE 2 maps with GDAL
- Replies: 8
- Views: 8161
Re: DEM - How to generate EE 2 maps with GDAL
Just to answer the question. Unfortunately, loading DEMs does not work 100% with this programme. But at least 3 colours are converted to a certain height, so that you can use it as a basis for creating a map. It is advisable to improve the map by hand anyway. https://forum.ee2.eu/viewtopic.php?p=262...
- 04 Nov 2023, 22:39
- Forum: Tutorials
- Topic: EE2 & AoS IES Scripting Tool
- Replies: 1
- Views: 1618
Re: EE2 & AoS IES Scripting Tool
Update: A list with all unit names and a set of files relevant for IES scripting has been added.
- 15 Oct 2023, 22:13
- Forum: Questions
- Topic: Territory Limits and Unit Edit
- Replies: 6
- Views: 1694
Re: Territory Limits and Unit Edit
I have been working with Notepad ++ for years. It is the best program so far to modify EE2 files.In this respect also for units ddfs.
- 15 Oct 2023, 16:45
- Forum: Questions
- Topic: !CustomMap_AoS_fatal_corr_file
- Replies: 9
- Views: 1901
Re: !CustomMap_AoS_fatal_corr_file
It must be said that I and Dr. MonaLisa have introduced map descriptions for EE2, as you will have noticed. I have tried to transfer all maps that were created with version 1.0 and are therefore compatible for the main game and the addon to AoS. Nevertheless, it is possible that I missed something. ...
- 23 Sep 2023, 23:25
- Forum: Questions
- Topic: Is it possible to change the unique unit in map editor using script?
- Replies: 7
- Views: 2334
Re: Is it possible to change the unique unit in map editor using script?
A few possibilities may exist. What exactly do you have in mind?
If you want to make a certain unit, which is bound to a civilization, accessible to another civilization, this is not possible via IES scripting.
If you want to make a certain unit, which is bound to a civilization, accessible to another civilization, this is not possible via IES scripting.
- 03 Sep 2023, 14:14
- Forum: Tutorials
- Topic: EE2 & AoS IES Scripting Tool
- Replies: 1
- Views: 1618
EE2 & AoS IES Scripting Tool
With this small collection of help and documentation for the IES Script Script System I hope to make it easier for other users and modders to create scenarios and campaigns. With the development of patch 1.5 we have made great progress and improvements in the creation of scenarios and found out many...