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by Loewenherz
09 Jun 2024, 15:15
Forum: Questions
Topic: Import DEM/Heightmap?
Replies: 6
Views: 764

Re: Import DEM/Heightmap?

There are two possibilities.

You can create a DEM map with only two colours instead of three: one for the water and one for the land.

Or you can use the trick with the large background texture and simply paint the sea on the map. Works very well. I've done this myself several times.
by Loewenherz
07 Jan 2024, 10:36
Forum: Questions
Topic: How to add Infinite Wood Resource to Skirmish?
Replies: 6
Views: 1651

Re: How to add Infinite Wood Resource to Skirmish?

I thought about that too. This is actually the unlimited food tree at the beginning of the generated map. I don't know whether it won't be replaced by the wood resource.


It would be easier to simply generate a few maps and then place this resource by hand.
by Loewenherz
07 Jan 2024, 10:22
Forum: Questions
Topic: How to add Infinite Wood Resource to Skirmish?
Replies: 6
Views: 1651

Re: How to add Infinite Wood Resource to Skirmish?

So my initial enquiries have revealed that this is unfortunately hardcoded. Unfortunately, nothing can be changed in this respect via the database.

However, you can place these resources on your own maps using the editor. The patch has already greatly expanded this.
by Loewenherz
27 Dec 2023, 19:09
Forum: Spotlight
Topic: EE2X 1.5 Pazific Campaign Development blog
Replies: 1
Views: 2667

Developer diary 1.6 - Loew - Ambiente Pack 1

Hello, my name is Loewenherz and I have been involved in the development of EE2 1.6 for some time now. I would like to share with you the creation and development of EE2 content and the many improvements and enhancements that have been made along the way. I also think it's a good idea to document wh...
by Loewenherz
08 Dec 2023, 13:34
Forum: Tutorials
Topic: DEM - How to generate EE 2 maps with GDAL
Replies: 8
Views: 8161

Re: DEM - How to generate EE 2 maps with GDAL

Just to answer the question. Unfortunately, loading DEMs does not work 100% with this programme. But at least 3 colours are converted to a certain height, so that you can use it as a basis for creating a map. It is advisable to improve the map by hand anyway. https://forum.ee2.eu/viewtopic.php?p=262...
by Loewenherz
04 Nov 2023, 22:39
Forum: Tutorials
Topic: EE2 & AoS IES Scripting Tool
Replies: 1
Views: 1618

Re: EE2 & AoS IES Scripting Tool

Update: A list with all unit names and a set of files relevant for IES scripting has been added.
by Loewenherz
15 Oct 2023, 22:13
Forum: Questions
Topic: Territory Limits and Unit Edit
Replies: 6
Views: 1694

Re: Territory Limits and Unit Edit

I have been working with Notepad ++ for years. It is the best program so far to modify EE2 files.In this respect also for units ddfs.
by Loewenherz
15 Oct 2023, 16:45
Forum: Questions
Topic: !CustomMap_AoS_fatal_corr_file
Replies: 9
Views: 1901

Re: !CustomMap_AoS_fatal_corr_file

It must be said that I and Dr. MonaLisa have introduced map descriptions for EE2, as you will have noticed. I have tried to transfer all maps that were created with version 1.0 and are therefore compatible for the main game and the addon to AoS. Nevertheless, it is possible that I missed something. ...
by Loewenherz
23 Sep 2023, 23:25
Forum: Questions
Topic: Is it possible to change the unique unit in map editor using script?
Replies: 7
Views: 2334

Re: Is it possible to change the unique unit in map editor using script?

A few possibilities may exist. What exactly do you have in mind?

If you want to make a certain unit, which is bound to a civilization, accessible to another civilization, this is not possible via IES scripting.
by Loewenherz
03 Sep 2023, 14:14
Forum: Tutorials
Topic: EE2 & AoS IES Scripting Tool
Replies: 1
Views: 1618

EE2 & AoS IES Scripting Tool

With this small collection of help and documentation for the IES Script Script System I hope to make it easier for other users and modders to create scenarios and campaigns. With the development of patch 1.5 we have made great progress and improvements in the creation of scenarios and found out many...

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