Search found 133 matches

by Loewenherz
25 May 2019, 11:06
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (Final)
Replies: 64
Views: 1677

Re: Loew's Ambient Pack for EE2 1.5 (Final)

Nifskope can import models from Blender, but not with animations. And my Experience is, that the changed river texture is not so good. You cant see units under the transparent texture. Dont aks, but so it looks not good. PS: The files have a generally transparency problem. You can't see units behind...
by Loewenherz
19 May 2019, 10:56
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (Final)
Replies: 64
Views: 1677

Re: Loew's Ambient Pack for EE2 1.5 (Final)

While designing my first scenario I came to the realisation that by default there is no concept of "shallows" in Empire Earth 2 (unlike in Age of Empires 1/2, where land units can cross shallow water areas), and I already raised the issue here: viewtopic.php?f=54&t=5226 This is a shame since my sce...
by Loewenherz
05 May 2019, 11:21
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (Final)
Replies: 64
Views: 1677

Re: Loew's Ambient Pack for EE2 1.5 (Final)

Hi Loewenherz, I join the general appreciation and commendation of your mod...but I quote also these few lines of your writing for renewing the question...is there any way of changing visuals of an unittype like the Russian City Center so it can still work as CityCenter in order to take over a terr...
by Loewenherz
05 May 2019, 11:13
Forum: EE2 files, modding, maps, testing, etc.
Topic: CHanging unit stats through scripting
Replies: 3
Views: 126

Re: CHanging unit stats through scripting

A little bit you can change over your .ies scripts. Besides that, you have 2 ways, to change the unit stats in a scenario. Over AttachEffectToUnit, AttachEffectToGroup or AttachEffectToPlayer you can attach a effect in a scenario. A effect can chanche stats like attack, speed, live or fervor. The we...
by Loewenherz
05 May 2019, 10:49
Forum: EE2 files, modding, maps, testing, etc.
Topic: DEM of South America
Replies: 6
Views: 132

Re: DEM of South America

Unfortunately, it doesn't works the DEM in EE2. The old Website not more exist, from which you get the data. I dont know a replacement for that.
by Loewenherz
05 May 2019, 10:37
Forum: EE2 files, modding, maps, testing, etc.
Topic: Grid Utility for EE2 and EE2X
Replies: 3
Views: 737

Re: Grid Utility for EE2 and EE2X

• Create a little scenario, give her a modification to display someone skybox. Make this, because without this trick, greater Maps doesn't display a skybox with the ChangeToSkybox command. (My old grid here, not use the trick! Better you make a new grid, if you will use the skybox command.) • Now ch...
by Loewenherz
20 Apr 2019, 14:44
Forum: EE2 files, modding, maps, testing, etc.
Topic: Move all Buildings in Editor - "Mod for Mapmaker"
Replies: 0
Views: 102

Move all Buildings in Editor - "Mod for Mapmaker"

EE2_ScreenShot4.jpg EE2_ScreenShot1.jpg This is a little mod, that give you the possibility to move and rotate all Buildings in Editor. If you have installed this Mod, please dont select the bridge in editor, because the game than crash. So place the bridge on the map, and than use this tricky mod....
by Loewenherz
20 Apr 2019, 13:47
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (Final)
Replies: 64
Views: 1677

Re: Loew's Ambient Pack for EE2 1.5 (Final)

Write me a Message, when i can give you a tip. The campaign ddf can we use for you first mission (Single Scenarios), if she ready. Write a topic, if you are finish, so that we can test here. :)
by Loewenherz
20 Apr 2019, 10:47
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (Final)
Replies: 64
Views: 1677

Re: Loew's Ambient Pack for EE2 1.5 (Final)

Thanks for the Critic. It was a horrible work, to create this pack, but is it with many love from a scenario maker for scenario maker. It is, how Mona say, so i think, i dont must declare it here detailed. Maybe later, i update the ambient pack a little bit. In the development i have cut thing like ...
by Loewenherz
07 Apr 2019, 13:15
Forum: General Talking
Topic: Patch 1.5 and "vanilla" experience for EEII+AoS
Replies: 20
Views: 1360

Re: Patch 1.5 and "vanilla" experience for EEII+AoS

That are all from EE2X, from the Maasai Campaign. I think is it hard coded, and so not fixable by ddf scripts.
https://drive.google.com/file/d/18Y04xM ... SSu-D/view

https://drive.google.com/file/d/1mENud2 ... uPx0Z/view

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