Search found 101 matches

by Loewenherz
30 Jan 2019, 18:00
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5
Replies: 43
Views: 941

Re: Loew's Ambient Pack for EE2 1.5

Yes, i must make only the text entries. I mean with animations, that i'm not 100% satisfied with the trees, but i fix that.
EE2X_db_155.zip
(349 KiB) Not downloaded yet
EE2_Ambientpack.zip
(37.36 MiB) Downloaded 4 times
by Loewenherz
27 Jan 2019, 13:00
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5
Replies: 43
Views: 941

Re: Loew's Ambient Pack for EE2 1.5

So, here are all fixed EE2X Trees from me. But i must repair a handful animations from that. ;)
by Loewenherz
12 Jan 2019, 13:20
Forum: EE2 files, modding, maps, testing, etc.
Topic: New Civilizations
Replies: 6
Views: 111

Re: New Civilizations

I think, is not a good idea to add new civs, if that are hard coded. Mostly you can with good ideas and modding, work good enough with the existing civs. ;)
by Loewenherz
12 Jan 2019, 11:07
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 9362

Interparse EE2 Scripting - Switch, lock and unlock gates.

And here is another trick. So you can, switch, lock and unlock gates. RULE testGates ONESHOT if ( GetWidgetSelectionCount("chat_input_textfield") >= 1 ) then actiontestGates END_RULE ACTION actiontestGates SCRIPT WORLD FlashWidgetForTime("chat_input", 5); DoDelay( 1.0 ); STEP DebugOutputString( "See...
by Loewenherz
11 Jan 2019, 20:05
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 9362

Re: Empire Earth 2 Map making - MP - .ies Scripting

I agree with you. The best it to re-activation such rules. Maybe is the widget selection trick interessting for a multiplayer scenario... :mrgreen:
by Loewenherz
11 Jan 2019, 13:10
Forum: EE2 files, modding, maps, testing, etc.
Topic: Empire Earth 2 Map making - MP - .ies Scripting
Replies: 58
Views: 9362

Multiple choice for story options in Scenarios

Another Idea. This script count the click on the chat console and triggers than a action. So there is a alternative to the not working chat trigger "HasTextBeenTyped". In this case you click with the mouse 3x on text input window and 1x mal on the "Allierte" button from the chat console and select a...
by Loewenherz
04 Jan 2019, 08:49
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5
Replies: 43
Views: 941

Re: Loew's Ambient Pack for EE2 1.5

The Ambient Pack have a good scope. This also means, that i must put a lot of time and this is my leisure. But it has no top priority in my life. It will be finished, if i have more motivation and time as now. This applies to all projects of mine here, so and now i must learn for school and later ma...
by Loewenherz
01 Jan 2019, 14:05
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5
Replies: 43
Views: 941

Re: Loew's Ambient Pack for EE2 1.5

Thanks, i give my best.
by Loewenherz
01 Jan 2019, 13:33
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's files, unfinished works and tools
Replies: 0
Views: 54

Loew's files, unfinished works and tools

Here are a Archiv from my Files and my Work. So i archived my Work here on Monas Server. :mrgreen: EE1 - AoC - Sounds and Text from his Campaign: AOCAsian.zip AOCPacific.zip AOCRoman.zip EE1 Original - Sounds and Text from his Campaign: EETheBritish.zip EETheFuture.zip EETheGermans.zip EETheGreeks.z...
by Loewenherz
31 Dec 2018, 20:44
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5
Replies: 43
Views: 941

Re: Loew's Ambient Pack for EE2 1.5

Have added grass as basic tool for forests. Thanks to gonzalo. His questions have give me this idea.

2018-12-31-18-36-00-EE2_ScreenShot11.jpg
2018-12-31-18-36-00-EE2_ScreenShot11.jpg (434.72 KiB) Viewed 130 times

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