Search found 164 matches

by Loewenherz
17 Nov 2019, 17:25
Forum: Ministry of Game Affairs of the Empire Earth II Community
Topic: I quit
Replies: 32
Views: 1573

Re: I quit

Dude seriously , your treated discord like its own personal kingdom like it gave some kind of superior moral stand over others. Everytime someone posted something in the wrong section specially speaking other languages you processed to berate them and making people feel unwelcome . The fact that he...
by Loewenherz
12 Oct 2019, 16:46
Forum: EE2 files, modding, maps, testing, etc.
Topic: Weird tree
Replies: 8
Views: 449

Re: Weird tree

I fully agree with great majesty, the best invaluable Mona Lisa!! :D The EE4 Mod in all honors, but nobody can use it, what you make only for yourself!!! THAT WAS MY IDEA: :D YOU HAVE ALREADY ACHIEVED the trees. You can with pleasure my invaluable pack enhancement, because than the whole world ee2 c...
by Loewenherz
03 Oct 2019, 09:27
Forum: EE2 files, modding, maps, testing, etc.
Topic: Weird tree
Replies: 8
Views: 449

Re: Weird tree

Empire Earth 2 still has problems with with transparent textures. Dont know, but i look, on this Proplem. Maybe is this tree not the best model. By the way, have you not enough trees with my ambient pack? :lol:
by Loewenherz
19 Sep 2019, 15:43
Forum: EE2 files, modding, maps, testing, etc.
Topic: Unofficial Patch 1.5 - New Texts Source Translation System
Replies: 17
Views: 776

Re: Unofficial Patch 1.5 - New Texts Source Translation System

Have forgotten in a Mission to put the textstring in a utf8 file. I have updatet it, so it can maybe in future translate. Here are the new textstrings. tx_drgrip_cin_troyVic_1,"""With the death of King Priam and the destruction of his palace, the Trojans are no more!""" tx_drgrip_cin_troyVic_2,"""Af...
by Loewenherz
17 Sep 2019, 22:45
Forum: EE2 files, modding, maps, testing, etc.
Topic: Create Maps for EE2 and EE2 AoS without crash in AoS
Replies: 0
Views: 1293

Create Maps for EE2 and EE2 AoS without crash in AoS

https://patch.ee2.eu/patch15-other/SupportChatFiles/2019-09-17-19-24-32-EE2_ScreenShot0.jpg Preview A Proplem is, that if you create in EE2 a Map, that there dont work in AoS. Thats shit. If you will play a map from EE2 in AoS, thats crash. Sou you theoriticly musst make in AoS the map again. But h...
by Loewenherz
15 Sep 2019, 10:56
Forum: General Talking
Topic: What do you think about the Blizzard weather effects in EE2?
Replies: 7
Views: 1959

Re: What do you think about the Blizzard weather effects in EE2?

To be honest, the weather effect has does not annoying for me. But the EE2 weather effects are usually all too much, like the desertstorm in arid. I would not necessarily change it.
by Loewenherz
14 Sep 2019, 09:16
Forum: EE2 files, modding, maps, testing, etc.
Topic: Tundra climate
Replies: 71
Views: 3690

Re: Tundra climate

Have only saved that as tga texture. Musst i make the texture now complety new? :?:
by Loewenherz
13 Sep 2019, 15:59
Forum: EE2 files, modding, maps, testing, etc.
Topic: Tundra climate
Replies: 71
Views: 3690

Re: Tundra climate

I think, looks good enough. I will release it with other saison textures. So you can update it as greater pack.
EE2_ScreenShot1.jpg
EE2_ScreenShot1.jpg (334.83 KiB) Viewed 279 times
by Loewenherz
12 Sep 2019, 12:22
Forum: EE2 files, modding, maps, testing, etc.
Topic: Picture for Map Creating Tool
Replies: 4
Views: 514

Re: Picture for Map Creating Tool

A seperate ddf file is a good idea. I can make that, but the creating from fixed size sets is to many entrys for the editor. That would be confusing. This tool is for experiented user, so its enough, if there createt for the map his own size. Are only 2 values to edit. PS: Is planed that to add as t...
by Loewenherz
12 Sep 2019, 12:18
Forum: EE2 files, modding, maps, testing, etc.
Topic: Tundra climate
Replies: 71
Views: 3690

Re: Tundra climate

I work later on winter textures. So i make a sommer texture for arctic trees.

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