Search found 178 matches

by Loewenherz
14 Feb 2021, 10:16
Forum: EE2 files, modding, maps, testing, etc.
Topic: Create periodic or one shot timers with gameticks.
Replies: 1
Views: 31

Create periodic or one shot timers with gameticks.

Yesterday i have search after a Method to to actively measure the game time for scripts and to create gametime. The Thing is, that Mad Doc have use for his Scripts a special Int, called "cTimerInt" and "cPeriodicInt" which set a single Timer or evaluate for set a trigger periodic...
by Loewenherz
03 Feb 2021, 16:03
Forum: EE2 files, modding, maps, testing, etc.
Topic: My scenarios for Empire Earth 2
Replies: 25
Views: 1053

Re: My scenarios for Empire Earth 2

Im sorry. :shock: Have made a mistake. The "updatet" Scenario from Bogdan is the old, because the Game has overwrite the scenario in the own Documents. Have forgotten it. Here the correct file.
by Loewenherz
03 Feb 2021, 13:58
Forum: EE2 files, modding, maps, testing, etc.
Topic: My scenarios for Empire Earth 2
Replies: 25
Views: 1053

Re: My scenarios for Empire Earth 2

Lol... :lol:

By the way i have used your Map and Script. :D
by Loewenherz
31 Jan 2021, 11:03
Forum: EE2 files, modding, maps, testing, etc.
Topic: My scenarios for Empire Earth 2
Replies: 25
Views: 1053

Re: My scenarios for Empire Earth 2

I have add this Script for your Scenario. Please fix the Bugs and send it to me. Than we will fix the crashes and update this scenario.
by Loewenherz
27 Jan 2021, 23:25
Forum: EE2 files, modding, maps, testing, etc.
Topic: My scenarios for Empire Earth 2
Replies: 25
Views: 1053

Re: My scenarios for Empire Earth 2

Hi! I found out today, that my scenarios are included to the game now. Thank you! I played them recently and everything is mostly good. Unfortunately, there are some problems with "Korean War" scenario I have to share. Since the original scenario was remade in some ways, that caused a few...
by Loewenherz
26 Dec 2020, 12:41
Forum: EE2 files, modding, maps, testing, etc.
Topic: DEM - How to generate EE 2 maps with GDAL
Replies: 2
Views: 229

Re: DEM - How to generate EE 2 maps with GDAL

It works to create own Pics for EE2 import. Just create a own picture and add the size of the pic in the .hdr file. I personally use this import values.
Highland.png
Highland.png (10.19 KiB) Viewed 200 times
value.jpg
value.jpg (11.72 KiB) Viewed 200 times
by Loewenherz
25 Dec 2020, 23:10
Forum: EE2 files, modding, maps, testing, etc.
Topic: DEM - How to generate EE 2 maps with GDAL
Replies: 2
Views: 229

DEM - How to generate EE 2 maps with GDAL

Thanks to: Schwarzer Reiter https://ee.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=3&tn=38261&st=17#post18 How to generate EE 2 maps with GDAL: First we need to install Python and GDAL. An easy to follow guide for this can be found here: https://sandbox.idre.ucla.edu/sandbox...
by Loewenherz
26 Nov 2020, 17:42
Forum: EE2 files, modding, maps, testing, etc.
Topic: .IES Scripting - Solution for not working function HasTextBeenTyped( const char *in_szText)
Replies: 8
Views: 423

Re: .IES Scripting - Solution for not working function HasTextBeenTyped( const char *in_szText)

I think Sierra just finished development with the addon and gave mad doc no more money for more patches. So it was the last patch nad i have the feel, that the IES System was created to fast.
by Loewenherz
26 Nov 2020, 17:27
Forum: EE2 files, modding, maps, testing, etc.
Topic: .IES Scripting - Solution for not working function HasTextBeenTyped( const char *in_szText)
Replies: 8
Views: 423

Re: .IES Scripting - Solution for not working function HasTextBeenTyped( const char *in_szText)

Thanks for the work. Maybe we see interesting scenarios with multiple choice questions. I never thought that function would work. This strange scripting documentation with wrong examples. :D
by Loewenherz
11 Sep 2020, 22:22
Forum: EE2 files, modding, maps, testing, etc.
Topic: WW2 Panzers Mod
Replies: 7
Views: 746

Re: WW2 Panzers Mod

Maybe is better to play the EE4 Mod? ;) He has includet the WW2 Panzer Mod.

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