Search found 141 matches

by Loewenherz
22 Aug 2019, 13:31
Forum: EE2 files, modding, maps, testing, etc.
Topic: Tundra climate
Replies: 16
Views: 49

Re: Tundra climate

So, i have createt on the Delevoper Version the new Climate Tundra. It works for EE2 and EE2x and is a asbsolutly basic version and so a standart for new enhancement like sound and textures. The only Problem is, that if you load a Map in EE2 with the tundra Climate for the second time, the game Cras...
by Loewenherz
19 Aug 2019, 07:44
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loews Ambient Pack 2 - Civilization stuff
Replies: 6
Views: 105

Re: Loews Ambient Pack 2 - Civilization stuff

Thanks, but it is about it, to make a dbterraintexture_temperate.csv to a dbterraintexture_temperat5.csv file. You understand, what i mean? :-)
How the technik works, i know it.
by Loewenherz
18 Aug 2019, 18:13
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loews Ambient Pack 2 - Civilization stuff
Replies: 6
Views: 105

Re: Loews Ambient Pack 2 - Civilization stuff

Now its here back from EE The Art of Conquest. The Priest Tower:

Image
by Loewenherz
17 Aug 2019, 23:00
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loews Ambient Pack 2 - Civilization stuff
Replies: 6
Views: 105

Re: Loews Ambient Pack 2 - Civilization stuff

Here comes a new Version from the Ambient Pack nr. 2. @Gonzalo - Your help is welcome, but i dont know, if is it possible to separate the terrain files for 1.5 file structure. So wasting not your time.
zips.zip
(46.33 MiB) Downloaded 4 times
EE2_ScreenShot6.jpg
EE2_ScreenShot6.jpg (329.22 KiB) Viewed 71 times
by Loewenherz
14 Aug 2019, 22:06
Forum: EE2 files, modding, maps, testing, etc.
Topic: Completely new and additional terrain textures for EE4
Replies: 4
Views: 68

Re: Completely new and additional terrain textures for EE4

Interessting. Thanks for share it. But i think, EE2 has enough Terrain texture. :)
by Loewenherz
14 Aug 2019, 21:31
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loews Ambient Pack 2 - Civilization stuff
Replies: 6
Views: 105

Loews Ambient Pack 2 - Civilization stuff

The Horror for Mona is now a last time real. I work on the last part from the Ambient pack. After the new nature ambient pack from EE2 is now the human civilization next in line. As we know it, it coms now many new details from me, to give EE2 a epic look. From new ambient Buildings, to flags over l...
by Loewenherz
08 Aug 2019, 23:21
Forum: Help, Questions & Problems. Empire Earth II Support.
Topic: Found a bug on singeplayer campaign
Replies: 5
Views: 111

Re: Found a bug on singeplayer campaign

This is a typical problem from named units functions. Is a named unit not alive, and a rule tests if the unit on a point or area, whatever, then the script bugs. Because the functions for named units works only, if there a named unit. So is better, to use a group for such things. A group exists, als...
by Loewenherz
25 May 2019, 11:06
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (Final)
Replies: 64
Views: 2419

Re: Loew's Ambient Pack for EE2 1.5 (Final)

Nifskope can import models from Blender, but not with animations. And my Experience is, that the changed river texture is not so good. You cant see units under the transparent texture. Dont aks, but so it looks not good. PS: The files have a generally transparency problem. You can't see units behind...
by Loewenherz
19 May 2019, 10:56
Forum: EE2 files, modding, maps, testing, etc.
Topic: Loew's Ambient Pack for EE2 1.5 (Final)
Replies: 64
Views: 2419

Re: Loew's Ambient Pack for EE2 1.5 (Final)

While designing my first scenario I came to the realisation that by default there is no concept of "shallows" in Empire Earth 2 (unlike in Age of Empires 1/2, where land units can cross shallow water areas), and I already raised the issue here: viewtopic.php?f=54&t=5226 This is a shame since my sce...

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