Search found 86 matches

by Bogdan
24 Apr 2020, 11:52
Forum: Help, Questions & Problems. Empire Earth II Support.
Topic: Can't change game pace in custom scenarios
Replies: 5
Views: 262

Re: Can't change game pace in custom scenarios

Ok, but I'm not playing AOS. I'm playing original EE2. I agree it's a complicated issue that is not interesting for most people, though.
by Bogdan
24 Apr 2020, 09:54
Forum: Help, Questions & Problems. Empire Earth II Support.
Topic: Can't change game pace in custom scenarios
Replies: 5
Views: 262

Re: Can't change game pace in custom scenarios

Oh, I was talking about game speed. Just messed up these definitions

Added after 7 minutes 3 seconds:
It’s strange that it can be changed everywhere, but not while playing custom scenarios
by Bogdan
23 Apr 2020, 22:20
Forum: Help, Questions & Problems. Empire Earth II Support.
Topic: Can't change game pace in custom scenarios
Replies: 5
Views: 262

Can't change game pace in custom scenarios

Hello again! I don't know exactly if it's the original game's problem or not, but I'm very annoyed with the fact that skirmish games or build in scenarios can be speeded up and the custom scenarios don't :roll: When I'm playing custom scenario (not test mission) and pressing the keys which are linke...
by Bogdan
14 Apr 2020, 20:59
Forum: EE2 files, modding, maps, testing, etc.
Topic: Exclusive Content Downloader for Unofficial Patch 1.5
Replies: 2
Views: 462

Re: Exclusive Content Downloader for Unofficial Patch 1.5

Thank you, Mona! However, there's a problem if you choose "NO" in overwriting file dialogue: the message says "successfully downloaded", which is not the case.
by Bogdan
30 Mar 2020, 20:45
Forum: Help, Questions & Problems. Empire Earth II Support.
Topic: Water in high quality with fix in DirectX 9
Replies: 1
Views: 137

Water in high quality with fix in DirectX 9

Hello! I don't remember if I've asked this question before, but there's a problem after enabling fix for graphics bugs in DirectX 9 (for intel graphic cards). In that case you can't enable 'High' for graphics of water (in EE2). In the UP1.5 Configuration Utility there's a hover tooltip for this opti...
by Bogdan
30 Mar 2020, 18:04
Forum: EE2 files, modding, maps, testing, etc.
Topic: How to make custom .aip files work
Replies: 10
Views: 429

Re: How to make custom .aip files work

Unfortunately, I have the same issue again. In addition, AI armies are stuck from time to time, despite all the efforts
by Bogdan
29 Mar 2020, 11:09
Forum: EE2 files, modding, maps, testing, etc.
Topic: My scenarios for Empire Earth 2
Replies: 8
Views: 403

Re: My scenarios for Empire Earth 2

Of course, I will be happy to see them as a part of mode! Regarding the .aip file, I’ve failed to integrate it to the scenario itself (because of unstable AI_ChangePersonality command). Gameplay is only correct, when I have it in /aips folder as the Skirmish_Default.aip; otherwise AI won’t attack/ki...
by Bogdan
28 Mar 2020, 21:52
Forum: EE2 files, modding, maps, testing, etc.
Topic: My scenarios for Empire Earth 2
Replies: 8
Views: 403

Re: My scenarios for Empire Earth 2

5. Save the Byzantium (difficulty: hard, HARD!) *Kudos to Dr.MonaLisa and calsch03 for help and inspiration* Unfortunately, this scenario can’t be integrated to the mode. It uses custom .aip file which must replace default one. So, player need to back up his original Skirmish_Default file and then r...
by Bogdan
28 Mar 2020, 21:51
Forum: EE2 files, modding, maps, testing, etc.
Topic: My scenarios for Empire Earth 2
Replies: 8
Views: 403

Re: My scenarios for Empire Earth 2

4. The Inhabited Island (difficulty: hard) This one has no scripting at all (almost), but it comes two in one. :) The scenario is based on the fantastic book of the same name telling the story about a planet that settled with people similar to us (the main difference is omnipresent totalitarian soci...
by Bogdan
28 Mar 2020, 21:49
Forum: EE2 files, modding, maps, testing, etc.
Topic: My scenarios for Empire Earth 2
Replies: 8
Views: 403

Re: My scenarios for Empire Earth 2

3. Cold War 1965 (difficulty: easy) This scenario has little scripting cause I rely on map editor way back then. The scenario is based on operation "Power Pack" carried out by the USA in Dominican Republic (1965) to prevent communists taking power in the state. scenario empireearth2://decode-downloa...

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