CITIZEN BEHAVIOUR: The aip is based on a mission where the ai uses engineers instead of citizens.
BUILD BEHAVIOUR: I don't know how this works. Maybe you can try it out by editing the script.
Search found 43 matches
- 03 Apr 2022, 18:39
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: The Roman Expedition (quest based scenario)
- Replies: 27
- Views: 18603
- 03 Apr 2022, 12:54
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: The Roman Expedition (quest based scenario)
- Replies: 27
- Views: 18603
Re: The Roman Expedition (quest based scenario)
Hello Sat42, for this mission I didn't create a custom AIP file. I use an existing aggressive.aip. Working with AIP's is tricky and I've not found a reliable way to use them without breaking the AI sometimes. If you want an example of using a custom AIP, I can send you this mission I've made to test...
- 02 Jan 2022, 19:12
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: The Roman Expedition (quest based scenario)
- Replies: 27
- Views: 18603
Re: The Roman Expedition (quest based scenario)
I'm glad you liked it. As for Egypt, easy is perhaps a misleading term and it is definitely less polished and ballanced then normal. Easy is only easier after a few waves. I would recommend normal. Normal is actually easier at the start as you have 1 more waves between the special waves, so more set...
- 02 Jan 2022, 15:11
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: The Roman Expedition (quest based scenario)
- Replies: 27
- Views: 18603
Re: The Roman Expedition (quest based scenario)
Hallo Radu273, that's good to know. I'm happy you found the solution to the issue and I hope you can now enjoy the mission :D. There is an option to disable in-game chat messages indeed. I forgot about that. My mission needs the in-game chat message system enabled to be able to read what you have ty...
- 02 Jan 2022, 12:42
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: The Roman Expedition (quest based scenario)
- Replies: 27
- Views: 18603
Re: The Roman Expedition (quest based scenario)
Hello Radu273, I've checked your save. But the mission still progresses for me when I type 1 or 2. I'm not sure how to fix the problem, maybe your pc's 1 and 2
characters are somehow different than mine.
characters are somehow different than mine.
- 01 Jan 2022, 20:56
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: The Roman Expedition (quest based scenario)
- Replies: 27
- Views: 18603
Re: The Roman Expedition (quest based scenario)
Hi Radu273, I've followed the steps you wrote here, but I've found no problems with responding by typing 1 or 2. Can you maybe send me an save file of where you have the issue that you can't respond? i can give you other details if it helps. i started the map from campaign section, i assimilated bot...
- 27 Jun 2021, 23:22
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: The Roman Expedition (quest based scenario)
- Replies: 27
- Views: 18603
Re: The Roman Expedition (quest based scenario)
Hi Bogdan. You should discover it and then capture it with your units.
- 23 Jun 2021, 22:48
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: The Roman Expedition (quest based scenario)
- Replies: 27
- Views: 18603
Re: The Roman Expedition (quest based scenario)
Tnx, it was a lot of fun to create this scenario. With Loew's detailed map and UP1.5 improvements it does look a lot nicer indeed.
- 21 Jun 2021, 16:01
- Forum: EE2 Files, Modding, Maps, Scenarios, Scripting, Testing, etc.
- Topic: The Roman Expedition (quest based scenario)
- Replies: 27
- Views: 18603
The Roman Expedition (quest based scenario)
In my latest mission for Empire Earth II you follow the adventures of Julius Caesar as he marched north into barbaric territory. But these northern lands hold many mysteries and it's up to Caesar to decide how to deal with them. For inspiration I looked at the way quests are designed in Skyrim and t...
- 26 Nov 2020, 19:09
- Forum: Tutorials
- Topic: .IES Scripting - Solution for not working function HasTextBeenTyped( const char *in_szText)
- Replies: 8
- Views: 3357
Re: .IES Scripting - Solution for not working function HasTextBeenTyped( const char *in_szText)
Yeah your right, there are a lot of new possibilities now.