Search found 15 matches

by gnleugim
02 Dec 2018, 01:06
Forum: EE2 files, modding, maps, testing, etc.
Topic: Aesthetic changes to game.
Replies: 16
Views: 1080

Re: Aesthetic changes to game.

Hello there. To change to that colour instead I believe a texture would need to be created. Regarding the other buildings, I was actually looking into the models too, namely trying to uniform the size of them, because when you change age, the building is very different from last one, at least from t...
by gnleugim
09 Nov 2018, 00:39
Forum: EE2 files, modding, maps, testing, etc.
Topic: Aesthetic changes to game.
Replies: 16
Views: 1080

Re: Aesthetic changes to game.

Ok, got it ;) Well, in the mean time I changed the first two wind mill base textures: WindMill1.jpg WindMill2.jpg Using the sandy middle-east wonder base this time. it would be also interesting to add more stuff around the mill it self. I have to pick up nif editor and see what I can do. I was also ...
by gnleugim
01 Nov 2018, 10:23
Forum: EE2 files, modding, maps, testing, etc.
Topic: Aesthetic changes to game.
Replies: 16
Views: 1080

Re: Aesthetic changes to game.

thanks for pointing out which files to look for, I was doing the decal search the hard way, that way is easier ;) EDIT: I am trying to make a new zip folder within Zips_EE2X, currently named "EE2X_db_158", to add the new changes on game, so to make it easy to swap mod in and out for multiplayer comp...
by gnleugim
28 Oct 2018, 11:28
Forum: EE2 files, modding, maps, testing, etc.
Topic: Aesthetic changes to game.
Replies: 16
Views: 1080

Re: Aesthetic changes to game.

I think we can make some update where all 1.5 buildings could be improved. But that all must be done in 1 update, to not ruin playbacks/game saves compatibility totally. I totally agree with you on that. Regarding undertextures of mills, I understand your point. maybe other textures can be found th...
by gnleugim
28 Oct 2018, 10:37
Forum: EE2 files, modding, maps, testing, etc.
Topic: Aesthetic changes to game.
Replies: 16
Views: 1080

Re: Aesthetic changes to game.

SO I have turned my attention to granary: ExampleEE2_Gran1.jpg ExampleEE2_Gran2.jpg ExampleEE2_Gran3.jpg ExampleEE2_Gran4.jpg What do you think? The last model I think could get some tweeks I believe also, I had a save file with the granary unmoded, added the mod, and no issues were found. but this ...
by gnleugim
27 Oct 2018, 16:32
Forum: EE2 files, modding, maps, testing, etc.
Topic: Aesthetic changes to game.
Replies: 16
Views: 1080

Re: Aesthetic changes to game.

First, the well model was not changed, it remains the same size as you can see bellow What I did change was the footprint and the underlay texture, in such way it is easier to place next to existing buildings. basically, it behaves just like a house. On opposition to the present case where the same ...
by gnleugim
27 Oct 2018, 14:31
Forum: EE2 files, modding, maps, testing, etc.
Topic: Aesthetic changes to game.
Replies: 16
Views: 1080

Aesthetic changes to game.

Hi! I have been making some studies and changes on some of the added units in ver 1.5, purely aesthetic, no game changing, which I believe they would be beneficial for everyone, namely for (but not only) for CB games. For example, I have changed the Well in some aspects: properties { rps = Building ...
by gnleugim
05 Aug 2015, 21:36
Forum: EE2 files, modding, maps, testing, etc.
Topic: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)
Replies: 323
Views: 97753

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

it does, I believe, using the

Code: Select all

s_TerritoryTilesPerTerritory = 1200
code, or at least I was told so, when I complained about the Realistic Mod territory size on EE heaven. And I saw differences back then.
by gnleugim
05 Aug 2015, 21:17
Forum: EE2 files, modding, maps, testing, etc.
Topic: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2014+)
Replies: 323
Views: 97753

Re: EE2, EE2X - Empire Earth II - Unofficial Patch 1.5 (2015)

oh, how unfortunate Image I guess you can't also mod what they do I guess. So, only by changing the config files we are able to change territory sizes then

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