RULES FOR WORLD SCENARIO END_SCENARIO //////////////////////////////////////////////////////////// // DEFINITIONS //////////////////////////////////////////////////////////// DEFINITIONS // OBJECTIVES //PLAYERS constant int USA constant int DOMINICAN_REPUBLIC_1 constant int DOMINICAN_REPUBLIC_2 constant int SOVIET_UNION_1 constant int SOVIET_UNION_2 END_DEFINITIONS //////////////////////////////////////////////////////////// // INITIALIZATION //////////////////////////////////////////////////////////// INITIALIZATION PauseCalendar(true); SetCurrentMonth(6); PauseWeatherSystem(true); SetMaxEpochUI(13); SetTechEnabled(USA, "Citizen", false); CarveShroudArea(1, "Vision_Area1"); CarveShroudArea(1, "Vision_Area2"); CarveShroudArea(1, "Vision_Area3"); CarveShroudArea(1, "Vision_Area4"); CarveShroudArea(1, "Vision_Area5"); CarveShroudArea(1, "Vision_Area6"); CarveShroudArea(1, "Vision_Area7"); LockDiplomaticState(1, 2); LockDiplomaticState(1, 3); LockDiplomaticState(1, 4); LockDiplomaticState(1, 5); LockDiplomaticState(2, 1); LockDiplomaticState(2, 3); LockDiplomaticState(2, 4); LockDiplomaticState(2, 5); LockDiplomaticState(3, 1); LockDiplomaticState(3, 2); LockDiplomaticState(3, 4); LockDiplomaticState(3, 5); LockDiplomaticState(4, 1); LockDiplomaticState(4, 2); LockDiplomaticState(4, 3); LockDiplomaticState(4, 5); LockDiplomaticState(5, 1); LockDiplomaticState(5, 2); LockDiplomaticState(5, 3); LockDiplomaticState(5, 4); PausePlayerAI(2, true); PausePlayerAI(4, true); //PLAYERS USA = 1; DOMINICAN_REPUBLIC_1 = 2; DOMINICAN_REPUBLIC_2 = 3; SOVIET_UNION_1 = 4; SOVIET_UNION_2 = 5; END_INITIALIZATION // //////////////////////////////////////////////////////////// // //RUNS AFTER CINEMATIC, BEFORE OBJECTIVES OPEN // ////////////////////////////////////////////////////////////